Co-op shooter Redfall sounds like Left 4 Dead with vampires – but it should be very different, says the boss

Co-op shooter Redfall sounds like Left 4 Dead with vampires – but it should be very different, says the boss

In an interview, the developers revealed that the upcoming co-op shooter Redfall is intended to resemble a popular open-world game.

Which game are we talking about?

  • Redfall is a co-op shooter where you must prove yourself as a vampire hunter in the eponymous city, and it will be released on Xbox Series X|S and PC.
  • You choose one of the playable characters, each with different backgrounds and traits, and fight against vampires with up to 4 players.
  • The co-op shooter was initially scheduled to be released in the summer of 2022 but was delayed along with Starfield. The new release is now planned for the first half of 2023.

What does the head of Redfall say? In an interview with the online magazine GamesRadar, Creative Director Ricardo Bare and Studio Director Harvey Smith from the Arkane development studio talk about Redfall.

Bare addresses the comparison to horde shooters like Left 4 Dead and states that Redfall is not one of those games. However, he can understand why this assumption was made. After all, Redfall has four playable characters, co-op, and the goal of fighting the undead.

Nevertheless, the way one experiences Redfall is different, Bare explains and compares it to the popular game series Far Cry.

[…] In terms of how you play and experience Redfall, it is not like those games at all. Redfall is more like stepping into Far Cry.

Arkane Creative Director Ricardo Bare via GamesRadar
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Redfall is a “crappy tourist town in New England”

Comparison to Far Cry: Unlike Far Cry, Redfall does not rely on tropical landscapes, deserted islands, or dense forests. With Redfall, the studio wants to create a map that feels familiar, says Studio Director Harvey Smith, describing the eponymous city of the co-op shooter as a “crappy tourist town in New England”.

Ricardo Bare adds that the pace of Redfall is slower because the game is played on foot and there are no vehicles. This is intended to not only affect the speed of the game but also the atmosphere while exploring the map:

We want players to sneak through a cornfield at night in the fog and hear vampires whispering in the dark. Perhaps you see a farmhouse in the distance and sneak over there, only to find it full of cultists and a few trapped survivors you can rescue. That is the kind of atmosphere Redfall emits.

Arkane Creative Director Ricardo Bare via GamesRadar

Furthermore, Bare explains that the open world of Redfall is “damn huge” and you can just set out and immerse yourself in the world.

Time of day dependent spawns: Another important aspect of the atmosphere is the day-night cycle, which according to Harvey Smith should radically change the gameplay experience: “You might start a mission in the midday and get distracted on your way there. By the time you reach your goal, it might already be night and the enemies spawn differently.”

Generally, encounters with hostile NPCs in Redfall are said to be quite special, as there are also instances where the NPCs wage war against each other.

New co-op shooter Redfall gets an adventurous open world – With ruthless war among the NPCs

Source(s): GamesRadar
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