Usually, games switch to the Free2Play area, a co-op game on Steam will leave this soon – and that over a year after release.
Which game is being discussed? The game is called eWorlds and is a 3D platformer. With its multiplayer focus and cute appearance, it initially resembles Fall Guys. However, you are supposed to experience a narrative adventure here.
After an accident, your spaceship crashes on an unknown island where several worlds merge together. You explore different landscapes, from a tropical island to a Wild West town and dangerous dungeons. Along the way, you must overcome traps and solve puzzles.
eWorlds was released on October 24, 2024, on Steam – and it’s free. Those who want to support the developers financially can purchase a supporter pack with special power-ups or the game’s soundtrack. However, starting April 16, 2026, that will no longer be sufficient.
Here you can see the official launch trailer for eWorlds:
Developers give away their game for over a year, now need to pivot
Why does the game suddenly cost something? The developers justify their decision with the ongoing costs for multiplayer titles. They inform their players in a message on Steam:
Over time, it requires costs to keep the servers permanently active – costs that we cannot cover with the current free model.
To ensure that the servers stay online and eWorlds remains playable and accessible in the future, they decided to change the monetization model. The game will cost €3.99 in the future. That’s not a big price tag, but still one.
Who is affected by this change? Those who already own the game or get it by April 16, 2026, will notice no change. Until then, you can still secure the game for free and keep it.
If you want to play eWorlds with some friends, you should get it as soon as possible. And even if you end up not liking it, at least you haven’t spent any money on it – so grabbing it now doesn’t hurt.
Different monetization models are often discussed. Some prefer to pay upfront and have no real-money purchases in the game, while others tend to lean towards the Free2Play model. Pay2Win is unpopular with most players, especially in the West. An MMORPG studio is therefore turning away from this and even wants to take a step further: The largest studio for MMORPGs wants to improve its image, announces a departure from Pay2Win and the right to participate for gamers
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