The team at Sandfall Interactive had always intended to release a DLC for Clair Obscur according to Game Director Gillaume Broche. However, due to the unexpected success, things have changed and need to be reconsidered.
What kind of success did Clair Obscur have? When the game was released on April 24, 2025, even the developers did not expect such success. In a short time, the game sold several million copies and has since received a score of 9.7 / 10 from 13,461 user ratings on Metacritic (as of May 24, 2025, at 10:00 AM).
On Steam, the game is currently rated “Very Positive” with around 95% positive reviews from 64,543 players (as of May 24, 2025, at 10:00 AM). The soundtrack also made a huge impact and set records. In our review, the profound story and innovative gameplay especially shone and have left a mark on our hearts.
However, this success now means that the team of 32+1 developers (the +1 is the dog Monoco, via Reddit) must rethink the DLC they initially planned for the game.
“Actually, we always planned to release DLC.”
What does the great success change about the plans? In an interview with the Japanese magazine denfaminicogamer, Game Director Gillaume Broche explained in response to the question of whether there is a possibility that DLCs will be released due to the success, that these plans had always existed:
“Actually, we always planned to release DLC. However, the response has far exceeded our expectations, so we need to rethink our further course of action. Please stay tuned for further updates.”
So it is apparently beyond question that there will be at least one DLC. Only how the developer team wants to approach the topic will be reconsidered due to the unexpected success. It is therefore possible that there will even be several DLCs or particularly large expansions. Everything is currently open.
While ideas and plans for the further course of action are being developed, the team is working hard to optimize the base game before integrating new content (via Washington Post – possibly paywall). They want to deliver the best possible result to the players.
A special factor for the incredible success is attributed by the team at Sandfall Interactive to the fact that they were allowed to bring in all the silly ideas that came to their minds. This is how the unique humor and immersive atmosphere of the game came about: “We had tons of silly ideas”: Clair Obscur became so good because the developers were not afraid to implement silly ideas