Wahnsinn – Chinesischer Riese setzt 7 Milliarden $ in 3 Monaten um

Wahnsinn – Chinesischer Riese setzt 7 Milliarden $ in 3 Monaten um

Tencent is really huge. More than 7 billion dollars was generated by the Chinese giant at the beginning of 2017. In just 3 months they made more revenue from online games than Ubisoft and Take-Two combined earned in the entire year of 2016.

Tencent generates four times as much revenue as Activision Blizzard in Q1 2017

The results from Tencent for the first quarter of 2017 are here. There was a hefty increase of 55% compared to Q1 2016. The company’s revenue amounts to 7182 million US dollars. In comparison: Activision Blizzard made “only” 1730 million US dollars during the same period. That’s less than a quarter of that sum.

Not only is the revenue massive, the profit is also impressive: 2793 million US dollars. This number has increased by 44%.

When considering only the revenue from online games, Tencent achieves 3.3 billion US dollars in Q1 2017. The revenue here has grown by 34%.

This is more than the two Western publishers Ubisoft (Assassin’s Creed, The Division) and Take-Two (GTA V Online, Borderlands) combined made in the entire calendar year 2016, notes Asia expert Daniel Ahmad.

Revenues are widely diversified

The CEO of Tencent says that they made this revenue in Q1 2017 with a diversified offering: mobile games, PC games, advertising on social media, and much more.

The revenue particularly soared during the Chinese New Year celebration, which took place on January 28.

Project-League-of-Legends
Strong in various gaming genres

Tencent claims to be a leader in various genres for PC: League of Legends is the largest MOBA. In China, they also make a lot of money with sports games unknown in the West: FIFA Online 3 and NBA 2k Online.

In the shooter category, they are at the forefront with Crossfire and Call of Duty Online. In action role-playing games, Dungeon Fighter Online holds the Tencent flag high.

But Tencent is not just a pure PC company. They are also well-positioned in the mobile games sector, having launched a variety of hits.

Completely different dimensions in the gaming market Asia: And they are buying in the West

Mein MMO thinks: For us in the West, it is hard to comprehend how the Chinese earn so much money when we have mostly never heard of their games: the West is a different gaming market than Asia. In the West, consoles like PlayStation 4 or Xbox One play a big role – in China, there is practically only the PC and mobile.

In China, however, the profits of companies are so large that we can expect investments from China here in the West in the coming years. Tencent has acquired Riot Games, the successful company behind LoL. Also, Supercell, the Finnish studio behind the mobile hit “Clash of Clans,” has been acquired by Tencent in June 2016.

Clash-of-Clans

Normally, only these big purchases make headlines, but it doesn’t stop there: Just a few weeks ago, Tencent invested 90 million US dollars in the mobile games publisher Pocket Gems from San Francisco. The Chinese now pay this from their pocket change.

In China, Tencent goes up against Steam and has created a “counter-platform” with WeGame and secured exclusive rights to some Western top titles for China.

Time and again, in thought experiments, a scenario appears where the Chinese gaming giant could easily swallow a large Western publisher like Electronic Arts or Ubisoft. Looking at the numbers, this is becoming increasingly likely.

Other Asian companies like Netmarble are also said to be preparing a shopping tour in the West. Their war chests are filled with revenues from Asia.


What does Tencent intend to do with the money?

Disneyland for Nerds? Tencent builds a theme park for eSports & gamers

Source(s): tencent, pcgamesn
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