Monster Hunter Wilds is the highly anticipated new installment of Capcom’s hunting series. It is expected to be released in 2025. There hasn’t been much to see about the game yet. However, in three recent videos, Capcom shows a bit of gameplay with new and familiar features that we can expect in the game.
What is the new feature? In the first YouTube video from August 5, 2024, Capcom introduces the Focus Mode. This mode is designed to allow players to use their attacks and defenses more precisely. In the video, they demonstrate this with the Great Sword.
Your attacks and blocks will now always be executed towards the camera. This makes it appear significantly more precise than in Monster Hunter Rise and Monster Hunter World, where the direction of the character was relevant for the location of the attack.
You can watch the video here:
As in previous installments, multiple attacks to the same spot will cause wounds. In Focus Mode, these wounds will be displayed. If you then strike these areas again, the damage dealt will increase. The Focus Mode will also highlight weak points of monsters after certain attacks.
In Monster Hunter Wilds, there will also be Focus Strikes. These are new attacks for each weapon that target wounds and weak points. For example, with the Great Sword, you can see the character drawing the blade through the monster. A attack animation like this for the Great Sword has not been seen before.
All information about the game can be found here: Monster Hunter Wilds: Release, Trailer, Crossplay, Demo – Everything about the new Monster Hunter
How a fight in Monster Hunter Wilds might look like, you can see here:
Gameplay featuring the Great Sword and basic mechanics.
What else does Capcom show? Capcom has released two more videos. One about the Great Sword and one about basic mechanics.
In the short YouTube video about the Great Sword, Capcom presents the iconic weapon that has been around since the first Monster Hunter installment. You can see a bit of gameplay with a familiar moveset that looks even more powerful than in Monster Hunter World. Particularly impressive is the block. In combat, the character blocks a bite from the monster and holds the monster’s jaw open with the sword.
In the YouTube video about basic mechanics, you can see the return of a mechanic from World. The slingshot returns and allows you once again to shoot monsters or the environment with various ammunition. This allows you to shoot something like a flash grenade.
The controversial claw from Iceborne, which allows you to stick to monsters, is not seen. However, it seems you can pull distant items towards you with the slinger.
The video also shows the Seikret. This is a feathered mount that you can call to ride on. You can also use it to be automatically taken to the quest monster. It appears similar to the rudimentary mounts from World, with some mechanics of the Palamutes from Rise.
In the video about the mechanics, you can also see what the start of a quest looks like. The map in the left corner of the screen looks significantly clearer, as the individual layers appear to be more visible. It is like a 3D view. The scoutflies are of course back as well. If you need some food before the release, check this out: 5 games like Monster Hunter