In recent months, there has been a bit of silence around the PvP MMO Camelot Unchained, until it entered the hot alpha phase in March after some launch difficulties. Now TenTonHammer has also talked to Mark Jacobs and managed to extract some details. In addition, video material from the early alpha appeared a few days ago, showing actual gameplay scenes for the first time.
First Gameplay in New Video
The video, which has been uploaded to YouTube for a few days now, shows the first scenes from the early alpha of Camelot Unchained. In addition to character creation and some PvP bloodbaths with sieges, the building system of the MMO, called C.U.B.E., can also be seen. In the interview, Jacobs states that the building system will differ from similar projects like Landmark. In Minecraft style, you can build your own castles or other buildings and then inhabit them. It also comes with an extensive crafting system that is unparalleled.
Unlike Dark Age of Camelot or WAR, we promise that players of Camelot Unchained will receive a building system. C.U.B.E. is the first step in this direction.
Hardcore or Casual?
When asked if Camelot Unchained will be more for hardcore players, Jacobs gives a clear answer: Due to horizontal progression in the endgame, both hardcore and casual gamers are intended to be addressed. However, the advantages for hardcore players should be limited. Similar to what is known from Guild Wars 2. Furthermore, the absence of a cash shop should influence the gaming experience for both groups.
Many know that horizontal progression is ‘friendlier’ than a far-reaching advantage for players who invest over 100 hours of gameplay more than others to then one-shot weaker ones.
Zerging like in GW2?
TenTonHammer also questioned Jacobs about the PvP system. The head of the developer City State Entertainment did not give a clear answer. However, they want to move away from the typical zerging, as is common in TESO and GW2.
Zerging, as the dominant play style in the game, is avoidable.
Whether the players will engage in this remains to be seen. In contrast, the question regarding a stealth mode was answered confidently by Jacobs, who stated that classes with stealth will not receive a “win” button, but will only be able to be invisible to a limited extent. He also expressed that the engine could already handle massive battles – with strong FPS – even on lower-end computers. The complete interview can be found here: www.tentonhammer.com.
The release of Camelot Unchained is planned for 2016, and Jacobs promises that they will not unnecessarily hype the MMO. The RvR game is currently in closed alpha, aiming to provide a home for Dark Age of Camelot and Warhammer Online veterans and has so far raised over 3.3 million dollars with its crowdfunding campaign.

