Camelot Unchained is starting its first beta test. Just before the launch of the closed beta, the developers are working hard – and are still having a hard time keeping up.
Camelot Unchained and the Beta: Camelot Unchained has announced a beta multiple times. Over and over, the small team has suffered setbacks. In early 2018, they scored a significant coup by securing a financial boost of 7.5 million US dollars. Now they want to launch into the beta at full speed: Will it work this time?
“We’re still on track – just barely”: On Friday, June 8, City State Entertainment published the latest developer update. In the update, the developers of Camelot Unchained discuss the current status of preparations for the game’s beta, which is set to start on July 4.
The developers are working hard to ensure that Camelot Unchained will be in the desired state for beta 1. The studio has even hired new staff for this. They said they are “still on track, but really just barely.” The team has accomplished a lot, especially in the past week, but there is still more to do.
Camelot Unchained just before the Beta
The developers are working hard to ensure that Camelot Unchained can launch into beta on time. They remind that the beta will not just be an early start. Those who play the beta should really test Camelot Unchained.
This is being worked on: A primary focus of the developers at the moment is that the game can be properly edited. Programmers and designers are working hand in hand to identify and fix problems and to properly adjust content.
- Player interaction is also a priority: The forum is currently being revamped to ensure that feedback from beta players is heard.
- But there is also a lot happening in-game: Specifically, the trading system, object placement, environment, and animations are being worked on and improved.
Recent additions: In the past week, the developers have been able to report some progress. Camelot Unchained is slowly approaching the state that is to be tested in beta:
- Players can own and develop properties. If a character is deleted, the property goes to the next character of the account. Once there are no valid characters left on the account, the property reverts to the public.
- NPCs can greet and interact. This allows them to provide players with important information in the game.
- Sounds and visual effects are being tied to skills to make battles clearer and more transparent.
There will be a limited number of animations in beta 1. If there were too many at once, the developers would not be able to keep up with fixing bugs and responding to feedback. However, one animation is already complete and will at least serve as the animation for the spells of all Empath classes for the beta.
New models and textures: Also, the appearance of Camelot Unchained is slowly approaching the desired standard for the beta. The developers have highlighted two particularly significant highlights for this:
A ship that looks like it naturally grew out of a tree has been garnering a lot of interest for some time. The model looks quite good, but it still needs further polishing.
The male “Viking Mjölnir” and the female “Arthurian Black Knight” are two revised models that are set to be included in the beta. Their appearance promises an interesting world.
Delays also due to data protection policy: What is currently being worked on in Camelot Unchained sounds like details at first glance – but it shows that development is already well advanced.
However, a particularly significant delay that has cost the studio a lot of time occurred due to data protection issues. City State Entertainment even had their own lawyer step in to inform all testers about the new policy and to ensure the beta starts smoothly.




