Camelot Unchained, the spiritual successor of Dark Age of Camelot, has just completed its first pre-alpha event, and it went, reportedly, super well.
The actual alpha was pushed back a while ago due to a lack of technical staff to meet the schedule. However, recently there was good news from the Kickstarter project Camelot Unchained. An initial pre-alpha event with 500 people online at the same time on the servers received really good feedback. Fans liked the in-game physics, character creation, and how smoothly everything ran. This was also what the developers found most appealing. According to Mark Jacobs, there were no major issues; the server was only down once to increase capacity, and they received valuable feedback from the players.
Only a small part of the game, that is being conceptualized, was really playable at the event. But the mini-map apparently appealed to fans and backers, Jacobs noted in a letter to the fans.
Some complaints about a rather slower gameplay and missing cast bars are merely due to the pre-alpha status and are not final design decisions.
Camelot Unchained is not a large AAA project like the Asian imports that are coming next year, but it aims to convince a player base that has become a bit lost after the end of Warhammer Online with fresh ideas and a focus on PvP. We will continue to follow the project.