Fans are eagerly awaiting Borderlands 3. And it could be more inclined towards its predecessor Borderlands 2 than previously thought.
If you enjoy shooting action, appreciate offbeat dark humor, and find crazy characters “to shoot”, then the Borderlands series is likely on the eternal best list of the greatest PC games of all time.
To be honest, I was really worried about Borderlands 3. In the internal discussions in our editorial team, Schuhmann and Stöffel were already hopping around like Rumpelstiltskin by the fire, predicting that Borderlands 3 would rather be an “MMO-Shooter”. Surely Gearbox wants a piece of the Destiny/Division pie.
But now there are clear indications that Borderlands 3 is orienting itself towards its predecessors. The CEO of Gearbox, Randy Pitchford, has been quite active on Twitter in recent days.
Although Pitchford never explicitly mentions Borderlands 3, he remains general – but it’s pretty clear which Gearbox project is currently being discussed.
He especially pointed out that they also want to offer something for solo and offline players – that sounds suspiciously like Borderlands. There, too, the campaign and (almost) all game content could be tackled solo. The enemies dynamically adjusted to the number of players. Only the particularly tough raid bosses required multiple players, but they often dropped legendary weapons.
Since they created this “raids and co-op shooting” quite early, Randy Pitchford finds it quite cheeky when people describe Borderlands as “like Destiny” – after all, Borderlands was there much earlier.
Also interesting are the job postings at Gearbox. They are looking for game designers, level designers, and writers, among others. It might be possible that these positions have nothing to do with Borderlands – but the sought profile fits perfectly several times.
- The writer must have “a love for comedy that still respects the underlying serious story”. The fact that this is about a “unannounced FPS/RPG hybrid” fits like a glove.
- The level designer is supposed to create levels suitable for both single-player and co-op play. The levels should be built with the Unreal Engine 4.
- The game designer should, however, be familiar with the development of a “competitive online first-person shooter”.
Currently, there are many indications that Gearbox is working hard on a Borderlands 3.
In summary, the profile of the sought developers now looks like Borderlands 3 is strongly oriented towards Borderlands 2 and the Pre-Sequel in terms of gameplay. That really makes me happy. Because if there is a game that doesn’t need a major overhaul and, after years, still makes a lot of fun without me being able to suggest any major improvements, then it’s Borderlands 2.
So far, most of it is just speculation and Borderlands 3 hasn’t even been officially announced.
Let’s pray to the holy Claptrap that Borderlands 3 can also excite us.
Fans are hoping for a Borderlands 3 – especially after Battleborn flopped and is now even dead.