In Borderlands 3, players of different levels can play together and be rewarded accordingly. This addresses the biggest criticism of its predecessor.
What changes in Borderlands 3? Borderlands 3 will be released on September 13 and introduces a new feature. With appropriate scaling, friends can always play together, even if they have a significant level difference.
Players should deal appropriate damage and be rewarded for it. Vault Hunters will receive their own loot instead of having to share it with teammates.
However, fans who still prefer to play with shared loot like in the predecessors can also choose to do so.
We have the details on the new classes you will be using in Borderlands 3.

This is how it was in the predecessors: In Borderlands 1 and 2, the progress and level requirements were taken from the host, the player who started the game session.
If a player with a lower level joined, they could level up very quickly but dealt extremely little damage to enemies.
A higher-level player could mow down enemies alone but was hardly rewarded for it.
The loot was shared among all players. The loot simply lay on the ground and could be picked up by all players. According to our author Robert, the predecessors of Borderlands 3 are still worth it.

This is what the players say: The changes are well received by players. Many are happy that they no longer have to haggle with their co-op partners over the best weapons.
Others share their bad experiences with shared loot. More players indicate what rules they had with their friends regarding loot in the predecessors.
However, there are also players who prefer the co-op principle of shared loot. They are happy that they can choose this as well and believe that everyone can play as they wish.
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On Steam, players are currently venting their anger at Borderlands 1 and 2: