Book of Travels is a new multiplayer game that takes a completely different approach than traditional MMORPGs while still sharing many aspects.
What is Book of Travels? With Book of Travels, a new game is coming to Steam, listed there as “Indie MMORPG”. However, it aims to distinguish itself even by name from traditional MMORPGs and therefore comes up with the designation TMO – “Tiny Multiplayer Online”.
As a TMO, Book of Travels focuses on exploring the world for yourselves and rarely encountering other players. The game’s description states:
There are only a few other players, but your paths may cross. It is up to you whether you want to travel together or stay alone.
Book of Travels is being developed by the indie studio that has already created the adventure games Shelter and Shelter 2. Both games were received as “very positive” by the Steam community.
When will Book of Travels be released? The release date for Book of Travels is only listed as 2020 on Steam. A Kickstarter is set to take place on October 17 (via PCGamer). You can also find more information on the developers’ Twitter channel.
A new approach to the MMORPG genre
Here are the features: The core feature of Book of Travels is supposed to be travel. This serves as the motive of the game, as players should be able to move with vehicles or on foot to explore the world and meet other players. Other features include:
- a fairy-tale role-playing world based on Eastern mythology
- Authentic role-playing – characters are created according to their own style and goals, not by class and stats
- a casual narrative with random events that invite players to explore rather than direct them
- a communication system with symbols that must be learned first
Many of the features sound as if the interaction between players is intentionally made more difficult, which could simultaneously make it appealing. Overcoming boundaries seems to be an important part of the game.
What is the goal of the game? The focus in Book of Travels is entirely on exploring the game world. That’s how you can best develop your character. The RPG elements are designed for you to explore the world.
Through exploration, you will gain experience points with which you can unlock over 300 skills, magical abilities, or passive traits. There will also be battles, but “you learn more from a defeat than from a victory,” as the developers note.

