Blizzard admits: You are not getting better in PvP of WoW, they just turn the numbers up

Blizzard admits: You are not getting better in PvP of WoW, they just turn the numbers up

PvP players in World of Warcraft are happy about their successes. However, many of them are not real – as there is cheating in the rankings.

In the PvP community of World of Warcraft, there are ongoing lively discussions. Many believe that there are currently some problems. For instance, the “Mixed Singles” has led to fewer players being interested in the two arena modes 2vs2 and 3vs3. At the same time, PvP fans complain that there would be a “rating inflation,” where players with consistent skills have a better rating at the end of a season than at the beginning.

The developers admit: True. There is rating inflation, and it is intentional and designed in the game.

Where does the information come from? In the official WoW forum, the developer account “Desvin” addressed the current state of PvP and “rating inflation.” They explained in detail what it is about and why the developers consider it healthy for the game.

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Suddenly good in PvP? No, the rating will be better at the end of the season.

What is rating inflation? Although many in the community have already debated and discussed the term, Blizzard defines it as follows:

Rating inflation allows us to raise the “average rating” over time. What is the average rating? It is easiest to say that a player with exactly average skills has an average rating. Players with a higher rating have above-average skills and players below this rating deserve our love and support.

In the background, this rating inflation gradually increases the average rating over time. This means that an average player settles at a rating of 1500 at the start of the season, while the rating at the end of the season can be 1,800.

Why does Blizzard do this? Originally, Blizzard introduced the system to combat the issue of some players achieving a very high rating at the beginning of the season and then not playing for the rest of the season. They wanted to ensure that “the real fight for the titles took place at the end of a season.”

However, this also has disadvantages, especially during the transition to a new season. Here, players experience that at the beginning of the new season, they achieve a significantly worse rating than just a week earlier in the old season. It is recognized that this feels bad, but no satisfactory answer has yet been found for it.

What does this mean for those affected? Mainly two things. So if you want to brag in the future that you went from 1,500 to 1,800 over the course of a season, it’s better not to boast too loudly. Because that may not have been your achievement – but simply the system that ensures this automatically.

The second part is significantly more positive. Because this inflation of the rating also means that you can earn rewards, such as the elite set, much more easily towards the end of a season. So, if you are desperate at the beginning of a season and have already internally said goodbye to the time-limited set, you should just try your luck and skill again later – because everything could then be much easier to achieve.

What do you think about this rating inflation in PvP? Understandable and sensible? Or just deceptive and annoying?

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Source(s): us.forums.blizzard.com
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