
Exploring the world becomes an adventure
Exploration and travel in Bless can be done either on foot, by mount, or one of the numerous taxi stations – these are floating zeppelins that allow for relatively hassle-free traversal of large distances.
True adventurers prefer to take matters into their own hands, moving either climbingly or sprinting over high ridges or across vast valleys. Time and again, impressive panoramic views unfold of the credibly designed world, which boasts deserts, tropical areas, coniferous forests, Mediterranean zones, and icy landscapes, offering everything an explorer’s heart desires.
At picturesque mountain lakes, merry concerts of the local frog population invite us to linger, while waterfalls announce themselves from afar with a massive roar that grows louder as one approaches. It is these little details that make it very easy to get lost in the world of Bless.
No revolution, but an experience

The revolution of the genre that many MMO players have hoped for has not emerged in Bless. For that, the often maligned quest hub system is too classic and the handling too familiar and intuitive.
For old-school MMO players, who equally prefer PvE and PvP content and enjoy being enchanted by a world and its story, there is hardly a way around the graphically and technically impressive online role-playing game from Korea in the coming years – provided it makes its way to Europe or North America.
However, it is still too early for an extensive outlook on PvP and endgame. It is there that we will see how much long-term potential and fun really exists in this interesting concept with its many races and opposing factions.
This article was written by our reader Torsten Schrader. He was able to take an extensive look at the game during the Korean Open Beta.
Read more about Bless Online and a possible western release in these articles: