Bless Preview: So spielt sich das neue MMORPG früh in 2016

Bless-Bergfried

Two factions in eternal PvP conflict

The immense size of the game world is also sorely needed, as Bless features two opposing factions that want to peacefully and unwisely take their first steps in this new world before daringly throwing themselves into the chaos of effect-laden mass battles.

Later, open RvR zones and castle fights (100 vs. 100 players) await capable warriors, mages, or healers to protect them. The PvP battles are one of the main aspects of the game, playing out in a balanced and tactical fashion due to the classic distribution into healer, tank, and damage dealer.

https://www.youtube.com/watch?v=x5d_Ybvh500

Those who want to participate in a siege in Strasburg (just one of many name references to Europe) must sacrifice some points from their fatigue account. Bless employs a weakness system, comparable to the work points from ArcheAge or many other MMOs from Korea, which only allows a certain number of simultaneous activities each day.

In terms of class selection, Bless adheres to standards and brings paladin, hunter, berserker, and guardian; assassin, mage or mystic into the field, offering a manageable yet classic arsenal of heroes that visually differ significantly.

A total of eight different class alignments are available, but not every one of the ten selectable races can play them. One should also give up hope for action-packed fights.

The 5 races of the Union can be seen in these screens. The 5 races of the North are found here.

Combat system lacks a bit of action, but plays smoothly

Bless presents itself by default with a classic tab-target combat system but can be switched to a so-called action cam in the options. However, this is less unpleasant in the game than one would initially expect. The team at Neowiz largely compensates for the lack of action in the fights with buttery smooth animations and a strong emphasis on feedback.

Bless MMORPG

When a paladin strikes an opponent with sword and shield, it gives the player a significantly tangible feedback. The battles feel substantial and “heavy” – something that many comparable titles in recent years have lacked. Despite the tab-targeting, many classes play very dynamically and freely.

Players accustomed to Blade & Soul or Black Desert might walk away disappointed after a brief session with Bless. However, titles like Final Fantasy XIV show that the classic combat system still has a certain legitimacy and great popularity among gamers.

https://www.youtube.com/watch?v=DHFWJ2GkkX8

Bless caters to collectors

Those who are not busy fighting through ravenous, relentless monster hordes can let their collecting instincts run wild elsewhere. Similar to Nintendo’s class leader Pokemon, almost every living creature in Bless can be captured and trained for personal use.

The monsters earned in this way not only serve as obedient companions but can also be used as rideable mounts and put to other uses. Thus, even a huge, toxic green ogre, which one literally sits on its neck, is no problem as a trusty mount!

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In total, one can add more than 400 different companions to their collection, making Bless a true paradise for fanatical pet and mount lovers. It is worth noting that countless hours will be spent just on collecting and exploring. However, one’s collection of monsters does not take to the skies.

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