The release of the MMORPG Bless is delayed in Europe and the USA. Now publisher Aeria Games explains what the current issues are.
The two biggest issues with Bless at the moment are the combat system and performance. The combat system especially needs a revision of the targeting system. This also applies to the auto-targeting, which is currently not working as expected. Until now, there was also no way to “lock on” to targets and keep them in sight. This feature will be introduced soon. Additionally, adjustments to the combat UI are being made, including better displays for damage and healing. All of this is meant to make battles in Bless significantly more enjoyable.
There are still a few issues to address
In terms of performance, several unexpected problems have been encountered. This performance drops significantly during events such as sieges and raids. Additionally, loading times for persistent world content are very high. Another issue is the loading of textures and monsters, which is currently taking too much time. The team is currently working to present a seamless player experience. Loading times should hardly be noticeable.
Do you still have sisters?
Additionally, the developers are working on several things that are simply meant to enhance the overall enjoyment of the game. This includes a clearer chat, improvements to the world map, and a tutorial that better integrates into the game. It is currently not clear how long it will take the developers to implement all of this. But in the end, a Bless should stand that is simply much more fun due to the improvements.
Bless Online is a Korean MMORPG developed with the Unreal Engine 3. Bless is a AAA MMO with a strong focus on the combat between two factions: the imperial Hier...