Blade and Soul: MMORPG switches to Unreal Engine 4 – provides an outlook

Blade and Soul: MMORPG switches to Unreal Engine 4 – provides an outlook

The PC version of the Korean MMORPG Blade and Soul is switching to Unreal Engine 4 after over 7 years, demonstrating how the changes will look. 

There had been signs that Blade and Soul would switch engines, and it is now confirmed. The upgrade is from Unreal Engine 3 to Unreal Engine 4.

The transition to Unreal Engine 4 will primarily bring improvements in lighting and shadow effects, water, reflections, and overall performance upgrades.

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The typical “Blade and Soul” character style is expected to remain as authentic as possible after the adaptation to the new engine.

Vision Preview shows the new Blade and Soul

How it looks in real-time can be seen in the “Vision Preview” trailer:

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The content that will follow the graphic update is said to bring more life to new monsters according to the developer’s own statement.

More content is on the way

In addition to new combat-based content, more features will also be added to Blade and Soul:

  • Fishing
  • Collecting materials in the open world
  • New social activities
  • Improved physics, questing, and sound
  • The character Mushin will have a new role in the story of the game

These features mainly aim to give players a break from fighting and allow them to relax. 

blade and soul mushin story

A MMORPG like Blade and Soul completely switching to a new engine is a significant undertaking. It is still unclear how long the process will take. However, NC Soft has announced that more information will be provided in the second part of the “Vision” trailer.


Have you considered trying out Blade and Soul? Here you can learn more about the MMORPG:

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von Jürgen Horn
Source(s): Reddit, MMOPulse
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