The Free2Play MMORPG Blade & Soul is now playable in Europe for the first time via download. Is it good? Is it worth it? What makes Blade and Soul special? We took a look at it in the MMO check.
I participated in the closed beta test of Blade and Soul over the weekend. I played until level 20, spending about 10 hours in the game. Of course, it’s not enough for a detailed review, but I saw the first zones, completed the first dungeons, made initial experiences, and especially got to know the game systems.
For the very impatient: Blade and Soul is like an Asian Guild Wars 2 with some pretty exotic elements, a great combat system, and strong graphics. In some aspects, it is far ahead, but it also lacks some “conveniences” that we have grown accustomed to in the West.
Character Creation: Blade and Soul Looks Really Good
The character creation is really great, I haven’t thought for a long time about an MMORPG “That looks really good.” With all settings on high, Blade and Soul is simply a really good-looking game with vibrant, rich colors and details. If it were a girlfriend, one would show her off to friends. But, women and MMORPGs share a common trait: Inner values count.
I’m not one to spend 20 minutes making the cheekbones look like those of a Russian tennis player, but Blade and Soul would even allow for that.
Character creation has, so to speak, 3 different “detail levels”: Either you take a preset or you build your own avatar from several predefined parts. Or you really go into the “Should the nose be 42 or 43 long … hmm, better sleep one more night on it!” depth.
Details on character creation can be seen in this video from practice:
I created a tall, black woman with an afro and a giant axe and named her Diana Ross … because … I don’t know, some unresolved Blaxploitation fantasies or something.
How does the story feel? How does one move through the world of Blade and Soul? More on the next page.
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