Biggest WoW streamer explains: “Blizzard fixes problems that players don’t even have”

Biggest WoW streamer explains: “Blizzard fixes problems that players don’t even have”

The biggest WoW streamer sees some issues in his favorite game. Especially because Blizzard is fixing problems that players don’t even have.

In the retail version of World of Warcraft there is currently a tense atmosphere. For almost half a year, players have been waiting for new content and improvements to existing systems. Now, the WoW streamer Asmongold has also spoken out and explained what bothers him about Blizzard’s policy regarding Shadowlands.

Who is he? Asmongold is a long-time WoW player and streamer. He is one of the biggest WoW streamers overall, consistently reaching large audiences on both Twitch and YouTube. With nearly 2 million followers, he is even among the top 100 streamers overall.

What does Asmongold say? In one of his latest videos, he speaks unusually calmly and factually about the problems he has with the current WoW and the developers. The two main points are summarized as follows:

  • Blizzard is fixing problems in WoW that players don’t even have.
  • The developers introduce new systems and only fix them over the course of years.

He elaborates on both points in the nearly 30-minute video and explains, with several examples, what is going wrong.

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Solutions that players don’t want: He explains the first point with some mechanics and systems that only exist to harass players and artificially slow them down. He says:

Why is media energy in the game? What purpose does it serve? Who does it help? I believe Blizzard developers are fixing problems that players don’t even have with solutions that players don’t want. This has been going on for years. I’m tired of it. I feel exhausted every time I play the game. When I want to do my world quests, I log in and after 3 quests I want to do something else, like watch a YouTube video.

He mentions more systems and mechanics that serve no purpose for players. For example, he still doesn’t understand why the vendor for corruption effects in BfA had a rotation instead of offering the entire stock permanently. The same goes for media energy, where players are restricted in something that doesn’t need restriction.

Systems refined over years: Asmongold goes on to explain how WoW has received new systems over the last few years that were simply uninteresting or flawed in their initial implementation. The prime example of this is the Azerite armor from Battle for Azeroth, which changed multiple times throughout the patches, and with which players were never truly happy. This was feedback that had already been given in the beta of Battle for Azeroth but was never implemented by the end of the expansion.

It is the same again now, for example with the anima system or Torghast. It doesn’t feel complete, and in an interview, Ion Hazzikostas said that it is part of the process to revise and expand systems over multiple patches. Here Asmongold disagrees and clearly states that he and many other players are tired of hearing that every time. Blizzard should finally bring complete, well-thought-out systems into the game and not fix them only after months or years.

Over months and years, systems like legendary items in Legion or Azerite powers in BfA are revised and improved until they are finally in the state they should have been at release in the last patch of an expansion.

What do you think about this? Do you agree with Asmongold and his statements regarding the game systems of WoW? Or do you find the new systems good, even if they are not optimal at the beginning?

If you are no longer interested in retail WoW, you can also check out Classic. The launch of Burning Crusade has just been leaked there.

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