Beyond Good and Evil 2 aims high. Players are promised nothing less than a “GTA in space.”
Hardly any game has taken as long to announce a sequel as the action-adventure Beyond Good and Evil. The original was released in 2003, at a time when MMOs were still largely in their infancy and “photorealistic graphics” were science fiction.
Meanwhile, the gaming industry has changed, and technology has advanced in leaps. This means that Beyond Good and Evil 2, which was presented yesterday at E3, needs new elements in gameplay and a more expansive game world. During the presentation, Michel Ancel from the development team spoke about Beyond Good and Evil 2 and explained that everything is much bigger than in the first game.
They even worked for three years solely on the technology to create a game world of this size, allowing players to explore space and travel between planets.
“But the planets will not be empty. Nor will there be procedurally generated “whatever” planets. Real planets with cities and logical connections between the cities. And all the natural events you might have on the planets; gravity, moons, and all those things. We wanted to make sure before this presentation that we could deliver the things in the game that we are promising.”
However, the size of the game world that the trailer suggests is not just a visual effect for the presentation. The world is meant to be truly large and vibrant, with all the different locations.
“You can walk out of the Chinese restaurant, then hop into your spaceship, over the planet’s atmosphere, from there to your gigantic spaceship, and then switch planets. All of this without loading times, and you can be attacked anywhere. It’s like GTA, but in space, three-dimensional.”
Whether Beyond Good and Evil can live up to its promises, we will probably only find out with the release. Actual “in-game footage” has not been seen yet.
Cortyn thinks: The statement makes me a bit skeptical because I find it hard to reconcile “Beyond Good and Evil” and GTA. I really hope that the game does not lose its charm, which it built up 14 years ago, because it was simply “different” from other adventure titles. It will surely be difficult to match the successes of the past and to surpass a game that has now been nostalgically praised. Please do not be a “GTA in space,” Beyond Good and Evil 2. Please.
More about Beyond Good and Evil 2, such as a multiplayer mode, can be found in this article.
