Destiny is, depending on who you ask, a science fiction shared-world shooter or an MMO shooter. It is Bungie’s first game, the creators of Halo, after parting ways with Microsoft. With a reported budget of $500 million, it made headlines early on. As the first game in a planned four-part series – all games are set to be blessed with DLCs – it could very well be that we hear a lot about Destiny in the next ten years.
The backstory: Humanity has flourished, ventured to the stars, and colonized alien worlds. A golden age has dawned. However, that was 700 years ago. Now, humanity stands on the brink of extinction, with only one city remaining on Earth. And even this last bastion of humanity is besieged by alien hordes and is on the verge of obliteration.
The player has three classes to choose from:
- The Titan is more tanky and favors heavy weapons.
- The Hunter is a damage dealer and takes every situation seriously. He is significantly lighter and more agile than the Titan.
- And the Warlock draws his firepower not only from firearms but also masters a modern form of magic: plasma instead of fireballs, if you know what we mean.
The game combines classic shooter gameplay with progression mechanics and design ideas from MMORPGs. There will be raids for six players, players can collect set items and legendary weapons, and tackle weekly and daily missions. After level 20, the “light level” is where the real work on the character begins: the stronger the items you have looted, the higher the light level rises, and the more challenging missions are within reach.
PvP is also not neglected. Here, Destiny remains true to its shooter roots. In the Crucible, different teams clash on maps designed to create the greatest possible explosion effect.