Completed Star Wars Battlefront 2 Campaign: The Half-Strong Force

Completed Star Wars Battlefront 2 Campaign: The Half-Strong Force
Per Controller durch die Galaxis

After all, you can have a nice, long evening with the campaign of Star Wars Battlefront 2. Guddy fought through – and shares her impressions here completely spoiler-free. Whether “Star Wars” feeling came up, you can read here!

PS4 or PC, that was my question

I usually play shooters on PC – actually. However, my PC has shown spontaneous signs of aging over the last few weeks and is now only wheezing along. So I picked up a controller for the first time ever for a shooter.

The bad news: I am a terribly bad PS4 shooter player.

The good news: Battlefront 2 guides me well in my efforts. And: Due to my incompetence with the controller, the campaign lengthened. Only 4 hours? Ha! It took me 7. Deaths, curious looking around, and passionate cursing included.

The crux: The pale characters

At the beginning of the campaign, you do not play as the commander of the “Inferno Squads” Iden Versio, but rather her flying mini-droid with the absolutely creative name “Droid.” With this, I crashed elegantly against the wall while flying a few times before I could dedicate myself to the actual task, namely the rescue of Iden.

Despite my backstory, Battlefront 2 controls intuitively and pleasantly. Furthermore, I quickly became friends with Droid. Unfortunately, he is almost the only character in the campaign that I sympathize with. This is incredibly unfortunate. I had hoped for more beforehand.

Father-Daughter-Battlefront-2

The story could have been more complex

This lack of identification is primarily due to the plot, which I find rather sparse. I don’t want to give away too much, but I imagined the immersion into the Empire, into the dark side of the Force, to be more immersive and interesting. However, this aspect is barely developed, and you learn less than you might have wished for.

At the same time, everything goes incredibly fast. Too much – not necessarily creative – plot is crammed into too few sequences, making some character changes barely understandable. Probably the game would have benefited from spending a little more time with a maximum of two characters, rather than splitting the gameplay over multiple characters.

There is also not much new to discover content-wise. There are no surprising twists, and as a bridge between Episode 6 and Episode 7, too much is missing for it to be really relevant. Meeting familiar characters at least provides some comfort about this circumstance.

https://www.youtube.com/watch?v=Vj7uISzPK-I&t=1s

But is everything bad?

So superficially the story is told, it is beautifully presented. The maps are fantastic! Although you unfortunately can’t really look around in detail, as you quickly have to return to the core of the plot and must dance through the missions in a linear manner. Nevertheless, you still have time to look around and take in the environment. No matter where I was: I always felt right in the middle of the Star Wars universe.

Music, graphics, overall composition. All of this combines into a very successful whole, in which one can move intuitively. If the story itself were a little thicker, it would have been an absolutely successful campaign.

Battlefront 2 X-Wing

Guddy’s conclusion:

The biggest plus point is the visuals and the gameplay, which create a wonderful unity. I had a lot of fun running, fighting, and flying through the missions. The story isn’t bad. It’s entertaining; no more, but also not less.

Anyone primarily interested in the campaign rather than the multiplayer will likely be disappointed here. However, I find the campaign of Star Wars Battlefront essential as an introduction to multiplayer. It is a nice addition to the multiplayer, and the promised additional missions with the upcoming DLCs make you curious for more.

Overall, the campaign is definitely fun. However, much more could have been done.

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