Battlefield 6 disappoints pilots, nerfs jets – Patch notes for update 1.1.3.5

Battlefield 6 disappoints pilots, nerfs jets – Patch notes for update 1.1.3.5

Battlefield 6 has released a change to the jets with update 1.1.3.5, but it is exactly the opposite of what pilots urgently desire.

How does Battlefield 6 disappoint the pilots? Anyone who enjoys flying jets has had a difficult time in Battlefield 6 for months. The aircraft has struggled with issues since release, leading some pilots to demand more love for their flying monsters months ago.

While the developers have addressed some of the issues since then, many pilots remain dissatisfied. EA has now released update 1.1.3.5, which went live on January 20. However, instead of bringing urgently needed fixes for the jets, the update brought a nerf for the jets’ cannons (via EA.com).

This is the nerf: With update 1.1.3.5, the cannons of the jets deal less damage to other aircraft, including helicopters. Jets now require about 40% more hits to destroy an enemy aircraft. Since there have been no changes to the helicopters’ armament, the attack helicopter now stands a significantly better chance in aerial combat with jets than before the update.

“The big jet update we’ve all been waiting for”

This is how the community reacts: Many comments on social media show frustration and confusion over the nerf. Silk, a YouTuber and Twitch streamer considered one of the best pilots in the game, writes on X in an ironic post:

“The big jet update we’ve all been waiting for. We’re so back.”

He also lists various criticisms that jets currently face, which the update does not address, such as spawn camping at jet spawns, bugs affecting the flares, and the aircraft’s radar, which has been broken for months.

Other users adopt a similar tone. One comments: “Another nerf for vehicles. You really hate what you’re famous for.”

Here’s what else is in update 1.1.3.5: The patch also included improvements to responsiveness, consistency, and sprint behavior during melee attacks. Additionally, the user interface and HUD have been slightly improved.

You can see the full patch notes for update 1.1.3.5 here:

Patch notes for update 1.1.3.5
  • VEHICLES
    • A bug was fixed that caused vehicles to explode when a takedown was executed on an enemy soldier lying on the vehicle.
    • The damage of jet cannons against other jets and helicopters has been reduced; approximately 40% more hits are now required to destroy enemy air targets.
  • WEAPONS
    • Bipod attachments now correctly show no permanent bonus to hipfire accuracy, as this bonus only applies when the bipod is deployed.
    • A bug was fixed where the GRIM 1.50x scope for the DB-12 cost fewer equipment points than intended (15 instead of 25).
    • A bug was fixed where the iron sights of the RPKM shot too low when using the short barrel.
    • A bug was fixed where the TR-7 light barrel incorrectly increased muzzle velocity.
    • The input behavior for deploying the bipod has been corrected for the “Alternative”, “Left-Handed Alternative”, “Southpaw”, and “Legacy Southpaw” control schemes; the button now follows the melee assignment.
    • The attack speed for knife strikes has been increased.
    • The buffering behavior for knife and hammer attacks has been improved.
    • The consistency of timing for damage dealt during melee against opponents and the environment has been improved.
    • The consistency of recoil modifiers when using a controller has been improved across various weapons.
    • Interrupting the sprint during melee has been optimized: The sprint is now only interrupted until the attack hits the target, rather than for the entire duration of the animation.
    • On the shooting range, targets can now take damage as they are getting back up.
    • Shooting with a suppressor now creates a small muzzle flash that is only visible up close.
  • GADGETS
    • A bug was fixed where the GDPIS was not destroyed when attacked by the XFGM-6D reconnaissance drone, defibrillators, or the repair tool.
    • A bug was fixed where the sniper decoy did not correctly hide the scope glint from nearby snipers.
    • Assault Ladder:
      • Ladders above the player can now be correctly climbed.
      • A bug was fixed where soldiers were unexpectedly thrown away when trying to enter a ladder.
      • The climbing animations for soldiers have been improved.
  • UI & HUD
    • A new option to customize the crosshair color in weapon and gadget sights has been added.
    • A bug was fixed where navigation on the start screen could get stuck on the bulletin board.
    • Incorrect displays of reload times for LMGs in the weapon menus have been corrected.
    • Improvements to soldier lighting in the main menu: The lighting has been optimized to enhance the visual quality of the soldier characters.
    • The “crosshair color” option now correctly updates colors for thermal scopes and other supported gadgets.
  • VFX & VIDEO
    • The particle effects from explosions have been adjusted by reducing the strength of the shockwave.

REDSEC

  • WEAPONS
    • A bug was fixed where the reduction of movement speed after a jump landing in REDSEC was inconsistent compared to other modes.
  • MAP & MODES
    • Gauntlet mode “Data Exchange”: A rare bug was fixed where the drone could disappear permanently when drives were dropped exactly as it landed.
  • UI & HUD
    • Battle Royale:
      • A bug was fixed where the armor display temporarily disappeared.
      • The symbol for the incendiary airburst launcher was incorrectly shown as a grenade in the loot feed; this has been corrected.
    • Gauntlet:
      • The armor display no longer disappears when the equipment is quickly edited.

In Battlefield 6, everyone is currently waiting for the start of Season 2. This was rumored to not take long, but as a leak revealed, the content update was postponed before it was officially announced: New leak about Battlefield 6 annoys fans: “Dice is trying to set a new record for the lowest player count”

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