The new update for Battlefield 5 not only brought new content and improvements to the game – a problem seems to have crept in with the new patch. This is how the developers are responding.
This update is about: On September 3, Battlefield 5 finally received update 4.4 after some delays. This included fresh content such as the two new maps “Provence” and “Lofoten Islands”. The progression system was also expanded, and there were various adjustments and improvements for different areas of the game.
What is the issue with the problems? Since the update, some players have increasingly been plagued by an annoying issue – high ping. In addition to latency, the servers themselves also seem to be affected. Just recently, Battlefield 5 apologized for the frustrating experience in Chapter 4.
Players report that sometimes fewer servers are displayed than usual. Servers that still show available spots cannot be accessed. Additionally, matchmaking does not seem to always work as it should. European players are, for instance, matched with Japanese and American players, all of whom exhibit a very high ping. For some fans, the multiplayer is essentially unplayable.
However, not all players appear to be affected by this problem. Some hardly notice the issues at all.
This is how DICE is responding: The developers have also noticed these problems. They are already working on the issue.
Initially, they thought it might be a display error. However, it appears to be a more serious problem. Because shortly after DICE confirmed the high pings, the studio stated that they had now assembled a dedicated team to address this issue. The matter is at the top of their priority list.
They do not want players to struggle with this for long. They will provide regular updates throughout the week. So it seems that this issue cannot be resolved quickly.
What is ping anyway? Ping, or latency, refers to the time measured in milliseconds that a data packet takes for transmission to a server and back. The lower the ping value, the better. Because the faster the packet was.
Are you also affected by this problem? Or have you not noticed any change and the multiplayer runs smoothly for you?
