Battlefield 5 modifies the sensitive Time to Kill – fans disappointed

Battlefield 5 modifies the sensitive Time to Kill – fans disappointed

As announced, the Time to Kill (TTK) in Battlefield 5 has been adjusted. However, the changes have not been well received by players so far. What’s going on?

What happened? On December 12, DICE made changes to the Time to Kill in Battlefield 5. After concrete details were revealed and some players had a chance to try out the changes, disillusionment quickly set in. Many fans are letting off steam on Reddit.

Here’s how the Time to Kill in Battlefield 5 is changing in detail

In an official post on Reddit, DICE recently shared the exact adjustments to the Time to Kill. The changes have been active since yesterday. Players who prefer the old damage model have the option to play in the new Conquest Core Playlist with the old TTK values.

Here are the changes to the TTK in detail: To illustrate the changes, DICE published a table comparing the current values with the previous ones. The red values in parentheses represent the old values.

bf5 ttk changes
Source: DICE on Reddit

The damage multipliers for headshots remained unchanged for all weapons. Instead, the developers lowered a large part of the remaining multipliers for various weapon classes that affect hits in other body areas.

In practice, this means that the maximum damage of most weapons is now lower. On average, the affected weapons now require one more hit to take down enemies.

Titelbild Battlefield 5 Pannzer

Here are the distance changes for damage drop-off: As part of the TTK changes, the distances at which you need more bullets to secure a kill have also changed. The old values are in parentheses. BTK stands for Bullets to Kill – the number of bullets required for a kill. Here are the distance changes in detail:

Semi Auto Rifles:

  • Gewehr 43, Selbstlader 1916: Drop to 4 BTK at 39 m (previously never)
  • Turner SMLE: Drop to 4 BTK at 28 m (previously 50 m), 5 BTK at 68 m (previously never)
  • Gewehr 1-5: Drop to 4 BTK at 13 m (previously 30 m), 5 BTK at 44 m (previously 50 m), 6 BTK at 63 m (previously never)
  • M1 Carbine: Drop to 5 BTK at 39 m (previously 50 m), 6 BTK at 63 m (previously never)

Assault Rifles:

  • Can no longer kill with 4 pure body shots
  • Drop to 6 BTK at 21 m (previously 50 m), 7 BTK at 53 m (previously never)

LMGs, MMGs:

  • Can no longer kill with 4 pure body shots
  • Drop to 6 BTK at 21 m (previously 50 m), 7 BTK at 57 m (previously never)
Battlefield-V-Trailer-03

SMGs:

  • Can no longer kill with 4 pure body shots
  • Drop to 6 BTK at 15 m (previously 25 m), 7 BTK at 32 m (previously 50 m), 8 BTK at 49 m (previously 75 m), 9 BTK at 70 m (previously never)
  • MP34 does not drop to 9 BTK with increasing distance

Self-Loading Rifles:

  • Now require an extra shot if the lower body region, arms, or legs are hit, unless the other shot was a headshot

Buckshot Shotguns

  • Remain unchanged. Same damage

But the problem is not only general in nature. The individual changes themselves, such as the distance nerf for submachine guns, also find little support among fans. It will be interesting to see how DICE reacts to this criticism.

More on the topic
Why Battlefield 5 Disturbs and Excites Me at the Same Time
von Jürgen Horn

What do you think of these changes? Was it a step in the right direction? Or did DICE turn the wrong screws?

Slug Shotguns:

  • Were slightly adjusted: Less damage on hits to the lower body region, arms, or legs
Battlefield 5 norway title main

These changes are not set in stone. DICE asks players to test the new values and compare them with the old TTK system in the Conquest Core Playlist. Feedback will then play a crucial role in further development.

This is how fans are reacting to the changes in TTK

So far, the reaction of fans has been characterized by disappointment, anger, and confusion. In the relevant DICE thread on Reddit, many fans are letting off steam.

Here’s why fans are disappointed: Because these changes apparently overlook the wishes of many fans – and despite DICE repeatedly emphasizing that they listen to community feedback and take it into account for adjustments.

Battlefield 5 Action Tommy Titel

Prior to this, large parts of the community emphasized that the TTK itself is fine. The problem lies more with the Time till Death (TTD) and the netcode of Battlefield 5. DICE itself even stated that many players liked the old TTK. That’s why, according to the studio’s words, the Conquest Core Playlist was introduced, where players can still play with the old values.

Primarily, the netcode and TTD issues were supposed to be addressed, according to the fans’ wishes. But instead, the developers neglected these areas and made changes where many players felt there wasn’t actually a need. They tailored the game to the wishes of those who no longer play it.

But the problem is not only general in nature. The individual changes themselves, such as the distance nerf for submachine guns, also find little support among fans. It will be interesting to see how DICE reacts to this criticism.

More on the topic
Why Battlefield 5 Disturbs and Excites Me at the Same Time
von Jürgen Horn

What do you think of these changes? Was it a step in the right direction? Or did DICE turn the wrong screws?

Source(s): DICE auf Reddit
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