Battlefield 2042 continues to work on improvements despite harsh criticism, brings important fix for the game

Battlefield 2042 continues to work on improvements despite harsh criticism, brings important fix for the game

Despite the negative mood, the team behind Battlefield 2042 continues to work on the game. An update is supposed to fix the biggest problems in one of the two main game modes. What it is about in detail, we will tell you here.

For weeks, Battlefield 2042 has been making negative headlines. Sometimes it’s reports that declining player numbers are reaching bizarre proportions; at other times, it’s the cheat providers who are giving up on the game because it’s not going well.

Apparently unfazed by this mood, the developers have now made extensive changes to the shooter. These adjustments are meant to create a better balance in Breakthrough, one of the two main game modes.

Recommended editorial content

At this point you will find external content from Spotify that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the Spotify content

Game mode was “neither balanced, nor exciting, nor fair for the opposing team”

In a post in their forumm, DICE presented changes to the game mode Breakthrough. There they say that the attacking team had too many tickets – so they were allowed to respawn too often before losing the game. This was especially a problem in the last sector of a Breakthrough match:

In recent weeks, we have been observing game results and found that the attacking team often started with the maximum number of reinforcements in the last sector, which is neither balanced, nor exciting, nor fair for the opposing team.

DICE developer Adam ‘PartWelsh’ Freeman in the EA Forum

This change is intended to create a more balanced and exciting gaming experience throughout the entire Breakthrough match, especially in the last sectors.

  • In servers with 128 players, the attacking team now starts with a slightly increased number of tickets but receives fewer tickets per sector.
  • In matches with 64 players, the attackers receive fewer tickets per sector, but also start with fewer initial tickets, “to close a larger gap in balancing.”

These adjustments are already in the game thanks to a backend update – you do not have to download a patch for this.

How precisely the tickets have changed varies depending on the map. You can find out the exact values here:

Breakthrough:

  • 128 players:
    • Initial tickets: 650 (instead of 600)
    • Rewarded tickets per sector: 200 (instead of 300)
  • 64 players:
    • Initial tickets: 300 (instead of 400)
    • Rewarded tickets per sector: 75 (instead of 150)

Scrap:

  • 128 players:
    • Initial tickets: 750 (instead of 600)
    • Rewarded tickets per sector: 200 (instead of 300)
  • 64 players:
    • Initial tickets: 350 (instead of 400)
    • Rewarded tickets per sector: 100 (instead of 150)

Hourglass:

  • 128 players:
    • Initial tickets: 700 (instead of 600)
    • Rewarded tickets per sector: 225 (instead of 300)
  • 64 players:
    • Initial tickets: 300 (instead of 400)
    • Rewarded tickets per sector: 75 (instead of 150)

Kaleidoscope:

  • 128 players:
    • Initial tickets: 600 (no change)
    • Rewarded tickets per sector: 300 (no change)
  • 64 players:
    • Initial tickets: 300 (instead of 400)
    • Rewarded tickets per sector: 75 (instead of 150)

Cargo:

  • 128 players:
    • Initial tickets: 700 (instead of 600)
    • Rewarded tickets per sector: 275 (instead of 300)
  • 64 players:
    • Initial tickets: 400 (no change)
    • Rewarded tickets per sector: 75 (instead of 150)

Orbital:

  • 128 players:
    • Initial tickets: 700 (instead of 600)
    • Rewarded tickets per sector: 150 (instead of 300)
  • 64 players:
    • Initial tickets: 300 (instead of 400)
    • Rewarded tickets per sector: 75 (instead of 150)

New Beginning:

  • 128 players:
    • Initial tickets: 650 (instead of 600)
    • Rewarded tickets per sector: 150 (instead of 300)
  • 64 players:
    • Initial tickets: 400 (no change)
    • Rewarded tickets per sector: 75 (instead of 150)

Whether these changes will be enough to convince players is debatable. EA and DICE promise improvements over the next months. But statements from an internal meeting leave players doubting that the game’s problems have been properly recognized:

EA searches for 20 minutes for culprits for catastrophic Battlefield 2042 – lands on elite PC players

Deine Meinung? Diskutiere mit uns!
4
I like it!
This is an AI-powered translation. Some inaccuracies might exist.
Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.