At the end of Act 3 in Baldur’s Gate 3, you can expect the grand finale, where you face the great final boss. But of course, you won’t have to do it alone: during your journey, you can recruit a variety of companions and allies. We present to you the top three of your potential companions.
Spoiler Alert: The following article contains spoilers for the entire story of Baldur’s Gate 3. You have been warned.
No matter how you have decided throughout the story of Baldur’s Gate 3, you will always face the great battle against the Absolute
, the brain of the Elder. What decisions are relevant for that in Act 1, you can read here.
Of course, you won’t face the Absolute alone – unless you want to. Most will lead at least a four-member party of adventurers into the field. Additionally, you can unlock a whole lot of other allies throughout the story. We present those who will help you the most here.
On to the Final Battle: The Best 3 Supporters for the Grand Finale in Baldur’s Gate 3
Zevlor and the Hellriders
Zevlor is the leader of the tieflings that you first meet in the Emerald Grove in Act 1. He was previously the leader of the so-called Hellriders, also known as the Riders of Elturel. The elite troop defended their hometown as a special forces unit.
Due to the fall of Elturel to Avernus and the escape to the Druid Grove, the group largely disbanded. However, until then they were a formidable fighting force that was unmatched.
How do you get the Hellriders? Actually, the group has been disbanded since the fall of Elturel. If you support Zevlor and as many of the fleeing tieflings from Act 1 to Act 3, complete their quests, and rescue them repeatedly, Zevlor will stand by you with new Hellriders at the end.
However, you must ensure the survival of the refugees. You can read about the pros and cons surrounding the destruction of the Druid Grove in Act 1 here.
What is important for you here is mainly Act 2: Zevlor has allegedly left his tieflings to their fate. You will eventually find him in the hideout of the brain of the Elder in a transformation pod. Get him out of there so he can support you in Act 3.
Lady Aylin
Lady Aylin is the child of the moon goddess Selûne and thus an Aasimar. When you first meet her as a so-called Night Song in Act 2, she simply looks like a stately human woman. However, once you free her, she literally spreads her angel wings.
The Aasimar is a level 8 Paladin who can deal quite a blow. While she may not be the most capable fighter, due to her immortality, she is very hard to take down: she will keep returning to the battlefield in the final battle.
How do you get Lady Aylin: Aylin is an important part of the main story as well as the personal quest of the companion Shadowheart. If you face Balthazar, the personal house wizard of the villain Ketheric Thorm, you can keep her alive. You must clear this with Shadowheart, who is supposed to kill Aylin on behalf of her goddess Shar.
By the way, we present a clever trick for simplifying the battle with Balthazar here:
If you free the Night Song, she will stand by you for the first time in the fight against Thorm. After the successful battle, you can talk to her and ask her to join your camp for the time being.
To finally obtain Aylin as a supporter, you must face the wizard Lorroakan in Act 3 together with her. He wants to use Aylin’s eternal life for himself, just like Ketheric Thorm, to become god-like. Treat him well, and Aylin will gratefully pledge her support to you.
Bonus: In the inn “To the Last Light” you will also meet Isobel. The cleric of Selûne maintains the protective mantle around the camp. As the daughter of Ketheric Thorm, she is important for the plot of Act 2. Before her father’s fall and her premature death, she was also Aylin’s beloved.
If you can get Aylin and Isobel through Act 2 well, they will revive their romance. After a victory against Lorroakan, Isobel will also fight side by side with you in the final battle.
The Strange Ox
You will encounter this wondrous creature in Act 1 in the Druid Grove. You can hold a conversation with him using the spell with animals
. If you succeed an intelligence check, your character realizes that the ox is strange
.
If you don’t annoy him too much about his identity and successfully complete his quest in Act 3, he will be available to you as a 300 hit-point heavyweight with four alternative transformation forms:
The ox can transform into a Minotaur, a shadow dog, a dire wolf, or a phase spider. In combination with his high hit points, he is probably the most powerful optional supporter in battle.
How do you get the strange ox? Whether you protect or attack the Emerald Grove: The ox will appear in Act 2 either way. Don’t ask too much about his true identity or his past. If you do, he will get angry and attack, which usually ends in his or your death.
In Act 3 you will meet him in Rivington. After a successful intelligence check, he will even be happy about your presence. If you continue to avoid all sensitive
topics, he will ask for your help. Disguised as an apple, you are supposed to carry him to the Undercity.
Make sure to really have the apple with you and not eat it for a long rest. If you enter the Undercity with him in your inventory, the apple will disappear and leave behind a slightly slimy thank you note.
Have you managed to unlock all your desired allies? Did you accidentally eat the ox? Or did he gallop into the final battle along with your other friends? Let us know in the comments.
Having as many allies as possible can truly be decisive in battle. Especially if a new, even tougher game mode for Baldur’s Gate 3 comes:
Players discover hint of a hardcore new mode in Baldur’s Gate 3 with permanent death


