Baldur’s Gate 3 talks about lessons from development, fans say: the greatest achievement was defeating companies and “hints”.

Baldur’s Gate 3 talks about lessons from development, fans say: the greatest achievement was defeating companies and “hints”.

For many players, Baldur’s Gate 3 is considered one of the best games of all time, at least in recent times. Larian CEO Swen Vincke is now discussing future game plans and lessons learned from the development of Baldur’s Gate 3 in a tweet. Fans see success in a completely different light.

This is what Larian is talking about now:

  • On X, Swen Vincke writes that the release of Baldur’s Gate 3 was only two years ago – amazing, as he says. The role-playing game has exceeded all expectations by a factor of many.
  • The post is actually about how things should proceed from here. Because of Baldur’s Gate 3, one can now focus on “the next crazy thing.” Larian is already working on the next games, which should “be a lot of fun, really tons of it,” “in surprising ways.”
  • Vincke cannot say much about the upcoming projects yet. But in the replies on X, users see a different achievement that Baldur’s Gate 3 has been able to accomplish.

What are the fans celebrating instead? One of the comments with the most likes comes from @9Syht. It says: The greatest gift to the world was not Baldur’s Gate 3, but the lessons that could be drawn from it.

Larian has shown the “companies and suits” what is possible without cramming everything with microtransactions. Other users respond to this and state: One should not forget that the game also comes without DRMs.

Due to the quality like that of Larian, CD Projekt Red (Cyberpunk, The Witcher), or Warhorse (Kingdom Come: Deliverance), one can show Ubisoft, EA, and others how it should be done properly. Vincke himself has harshly criticized the practices of large studios in the past.

Whether the “lesson” will really reach AAA remains to be seen. The former story chief of Dragon Age at least believes: The industry will learn nothing from Baldur’s Gate 3. This view is shared by other users – however, there are also plenty of suggestions for the future.

“Can you make the sex better?”

Swen Vincke is not revealing many details about the upcoming games from Larian yet. It is only said: We have to be patient, it will take a little more time to get everything running. “It will be worth it,” Vincke promises.

In the comments, alongside praise for Baldur’s Gate 3, there is some criticism as well, albeit at the highest level. One of them actually relates to too much freedom, specifically: to love.

In Baldur’s Gate 3, all companions are “player sexual”, meaning: No matter what gender or race you play, every companion is attracted to you when you flirt with them. Romances are always possible.

Now a user writes on X that he wishes for restrictions regarding this aspect in the next game. That would make sex “more meaningful.” In Baldur’s Gate 3, you are always treated the same, no matter who you are. That does not seem very credible.

In the vast majority of comments, however, players praise Larian and their success with the role-playing game. One user even hopes that one of the upcoming games takes place in Warhammer 40,000 – although this is unlikely to happen.

For many, Larian is the last or one of the last studios they still “trust.” However, the fact that Baldur’s Gate 3 represents a major breakthrough is still a mystery to a good portion of gamers, especially since Dungeons & Dragons remains a niche. But they are often proven wrong: user thinks Baldur’s Gate 3 is only for nerds, plays it for the first time, and instantly logs 360 hours

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