Baldur’s Gate 3: Player Spares Enemies That Everyone Else Kills – Realizes They’re Not So Bad

Baldur’s Gate 3: Player Spares Enemies That Everyone Else Kills – Realizes They’re Not So Bad

Even more than 1.5 years after the release of Baldur’s Gate 3, players are still discovering new dialogues. Because a player spared certain enemies that he usually always kills in his current run, he learns about their absolutely tragic fate.

Which enemies are being referred to? On Reddit, the Baldur’s Gate 3 player Soft_Stage_446 reports about his current run on the Tactician difficulty. In Act 3, he wants to confront the NPC Mystic Carrion, as he has in his previous runs. This character resides in the Philgrave estate next to the Counting House down by the dock.

Carrion is an enemy at max level 12 and is therefore not so easy to handle. As a mummy necromancer, he has 7 Ancient Servants and the ghast Ulnar at his side in battle. It is these zombies that turn out to be actually friendly fellows under heavy oppression.

As rare as the dialogues with the freed zombies are, they are not the only scarcely seen features of Baldur’s Gate 3:

In this villa, only one must die – The Master

How did the player discover this? Actually, it was the player’s mission to clear out Mystic Carrion as in every other run and empty the house. However, in his current playthrough, he did not enter the house through the hidden door at the side of the house, but via the roof. He wanted to take out all the minor enemies before the boss fight.

However, the zombie minions do not attack and instead of disposing of them, he talks to them. This way, Soft_Stage_446 learns how poorly Mystic Carrion treats his subjects. As a consequence, the player decides that in this run, only one NPC in the house would meet their end: Mystic Carrion himself.

What happens if you spare the zombies? The fight against Carrion is no picnic, especially if you try not to take out the undead he commands. Moreover, Carrion respawns after a long rest if you do not destroy his scattered innards around the world.

However, after several attempts, the player succeeded. The result is a villa now solely populated by zombies, all of whom can have their own dialogues. They even thank the player characters.

For example, the ghast Ulnar remarks that the character would smell of Carrion’s flesh and hopes that Carrion tasted good. An Ancient Servant even thanks in his ancient, native language. Another ghast is just hungry.

Carrion is overall a very unpleasant character, but he has no greater impact on the main story. You also have to seek him out to find him. The same goes for another enemy in Act 3, whom you can recruit for the final battle with some skill: Hidden Ally makes the final battle in Baldur’s Gate 3 much easier, but you have to pay a high price

Source(s): Baldur's Gate 3 Wiki
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