Baldur’s Gate 3: Player drinks all Vettel potions from Act 1, so you don’t have to – Here’s what they do

Baldur’s Gate 3: Player drinks all Vettel potions from Act 1, so you don’t have to – Here’s what they do

A brave player in Baldur’s Gate 3 decided to taste all Vettel potions from Act 1 so that you don’t have to. MeinMMO reveals what they do.

Spoiler: The article contains spoilers from Act 1.

In Baldur’s Gate 3, hidden dangers lurk frequently, including the mysterious Vettel potions. The fight against the Vettel can become one of the toughest challenges in the game. However, after you defeat the Vettel, a mysterious loot is revealed in their cave – ten potions, about which hardly anyone knows what they do.

A brave player from Baldur’s Gate 3 decided to try all the mysterious Vettel potions. Surprisingly, it turned out that some of these potions can actually be useful – at least temporarily.

Player drinks Vettel potions for science

What kind of potions are these? In a Reddit post, the player PartyRooster explains the effects of each of these ten potions. It is no surprise that most of these potions are not very effective but rather harmful. However, PartyRooster discovered two exceptions during his risky tasting:

  • The potion Heart of Stone grants you poison resistance until the next long rest.
  • The potion Mother’s Loathing gives you the ability Bite (2d4 piercing damage) until the next long rest.

However, the other potions turn out to be treacherous debuffs that can get your hero into trouble.

You should avoid these potions:

  • Butterflies in my Stomach: Causes internal bleeding and deals 1-6 piercing damage for four rounds.
  • Insanity’s Kiss: You will be hostile to all for 5 rounds.
  • Faltering Will: Gives you a disadvantage on Wisdom checks until the next long rest.
  • Lost Time: Inflicts -2 on your armor class and prevents you from taking reactions for 50 rounds.
  • Lover’s Avarice: Reduces your Wisdom by 1 until the next long rest.
  • Missing Pets: You are frightened for 3 rounds.
  • Wilted Dreams: At the next long rest, you will take 3-18 psychic damage upon waking.
  • Broken Promise: +2 Strength until the long rest. However, after the rest, you will permanently receive -1 on your Strength.

Broken Promise proves particularly sly and deserves its name: At first, you gain +2 Strength temporarily, only to find out in the end that you now have -1 on Strength permanently. A deceptive potion that comes with high costs.

The Vettel is known not only for its dangerous potions:

Their masks can lead to a Game Over.

PartyRooster emphasizes that the potions have no negative effects on opponents and therefore it is not worth using them against enemies. Caution is advised, as later in the game you will encounter even more dangerous potions.

The world of Baldur’s Gate 3 holds many surprises, and the Vettel potions are no exception. Thanks to PartyRooster, we now know what to expect when we indulge in these mysterious potions.

Some of these potions can be useful, if only temporarily. But most carry dangers that do more harm than good.

In any case, be careful and don’t drink everything you find – after all, even the most promising potion can have dire consequences.

More about Baldur’s Gate 3: 10 cool secrets in Baldur’s Gate 3 that you didn’t know

Source(s): GamesRadar
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