Baldur’s Gate 3: Full Patch Notes for Patch 3
Mac Support
With Patch 3, Baldur’s Gate 3 is now fully supported on Mac!
As with the PC release in August, saves made in previous versions of BG3 on Mac will not be compatible with the full release. To prepare your Mac for the full version of Baldur’s Gate 3 and minimize potential compatibility issues, we recommend you fully uninstall the game and remove any mods before installing the latest version.
The minimum and recommended specs for Mac users have also been updated: we recommend an M1 Pro processor and FSR enabled to run the game at high or ultra settings on a Retina display. Check the Steam store page for more details.
Mac players, thank you for your patience – now, gather your party and venture forth.
Magic Mirror
Tucked away in your camp, exuding a certain ‘we found this at a vintage fair and it’s too fancy for our current home’ energy, is an item called the Magic Mirror. Tales have been told of its legendary ability to permanently alter the appearance of one who gazes into it.
The Magic Mirror allows you to change up your appearance whenever you’d like, however many times you’d like. There are some restrictions: your appearance, voice, pronouns and nether regions can be changed, but your race/subrace and body type cannot. Origin characters, hirelings and full illithids cannot use the Magic Mirror. Cosmetic modifications that are a consequence of your gameplay choices will persist – hag got your eye? Swallow any interesting tadpoles lately? There’s no Magic Mirroring those big life decisions away.
Personally, we’ll be applying incrementally heavier eyeliner whenever we have a Dark Urge moment in our playthrough to really emphasize our descent.
We’re still working on further updates with additional features and epilogue scenes, and your continued feedback is helping to shape and impact the future of Baldur’s Gate 3.
Until next time, thank you for playing!
SPOILERS – Please bear in mind some of the entries below might contain spoilers, proceed at your own risk
HIGHLIGHTS
- Baldur’s Gate 3 is now fully supported on Mac!
- A Magic Mirror that lets you change your appearance is now available at camp!
Combat
- Cazador now cannot turn into or remain in his Mist Form if in magical sunlight, such as that created by the Daylight spell.
- Fixed Ansur’s Stormheart Nova blasting right through the ice shields you can hide behind.
- Grym suddenly got eerily smart and was avoiding the Crucible in the Adamantine Forge. With a nervous laugh, we dumbed him back down a little.
- Fixed Level 4 or higher Divine Smite allowing you to add Divine Smite as a reaction, allowing for two Divine Smites in 1 attack.
- Fixed the Divine Smite damage increasing over the cap of 5d8.
- Made several improvements to the Poltergeist enemy: they are now revealed on being attacked or hit with Radiant Spirit Guardians; they will not turn Invisible again if they are still in a character’s See Invisibility aura; in Balanced and Explorer Mode, they have disadvantage on Dexterity Saving Throws when Invisible; the range of their attacks has been reduced; and they won’t try to keep distance from the player in combat so that they are easier to find.
- Fixed the Sneak Attack damage bonus not increasing to 6d6 at Level 11.
- Fixed a case where multiple Smokepowder Arrows could be used for free while the Extra Attack feature was active.
PS5
- The colours on the PS5 controller will now match elemental damage types more closely.
Performance
- Improved performance in the Lower City. More to come!
Art
- Made dye colours more intense and more visible on some armours. This will only affect newly dyed items.
- Dragonborn characters can now select any of the barbarian piercings.
- Fixed Shadowheart going blonde when equipping a hat.
- Improved the reflection in the Spectator’s eye in the Underdark.
- Fixed face tattoos disappearing when zooming out.
Flow and Scripting
- Fixed a bug where companions temporarily leaving the party (e.g. being sent to prison) would forget their partnership history and act unusually cold towards you.
- Fixed a bug letting you trade with Cazador while he begs for mercy.
- Improved the Astarion romance flow if you agreed to spend a night with him before going to camp by disabling some less important camp moments.
- Fixed some dialogue options only showing up once when talking to Withers.
- Fixed a blocker where if you knock Orin’s Slayer form into the chasm, you can’t get her Netherstone.
- Fixed an issue causing Dammon to enter combat and die at Last Light, preventing Karlach’s story from progressing.
- Added a journal step for when the tieflings leave the Emerald Grove. The Forging of the Heart quest will also close if Dammon is no longer available in the region.
- Fixed the game thinking you’re dating Gale instead of Karlach in one of the dialogues with Karlach.
- You now need higher approval for Shadowheart to confess her Shar worship to you.
- Myshka the cat will now follow you around if told to, even if you don’t have Speak with Animals.
- Halsin, Jaheira, and Minthara will no longer be able to undergo Volo’s icepick lobotomy. It’s just not their kind of pastime.
- Fixed not being able to cut Vanra out of the hag by interacting with her Knocked Out body if all of her mushrooms are destroyed.
- Lae’zel will no longer tag along (whether dead or alive) after you slit her throat when she ambushes you at night.
- Fixed a bug allowing you to yoink the Orphic Hammer right out of the so-called Impervious Sphere in the House of Hope if someone else in your party is in an interactive dialogue with the sphere.
- Fixed a flow issue in Shadowheart’s endgame romance dialogue to make sure Karlach appears alone in Avernus if Shadowheart says she’ll meet her there at a later point in time.
- Fixed Karlach’s journal mistakenly saying you arrived in the Shadow-Cursed Lands when you arrive at the Rosymorn Monastery Trail.
- Wyll should now acknowledge Karlach approaching him for the first time more consistently.
- Fixed an issue that caused the Shadowheart swimming scene to not play for some players.
- Fixed various rendering issues on the minimap and inconsistencies between the level and the minimap.
- Improved camera navigation and some visual issues in one of the deep pits in Grymforge.
- Made a potato pickable.
- Moved an unreachable chest in the Goblin Camp.
- The skeleton in Shattered Sanctum sarcophagus will have more loot.
- The chest hidden in Water Queen Cellar will have better loot.
- Reinforced Gilded Chest in Mason’s Guild will now have some loot.
- Replaced some non-working tadpole jars in Gortash’s office with ones you can actually use to get Illithid Powers.
- Fixed some characters not creating their signature spells when they should.
- Fixed some flickering wall textures in the Masons’ Guild.
- Fixed the maximum weight in the Inventory tab of the Character Sheet on controller.
- Fixed various clipping issues on male gnomes and dragonborn after the Black Mass.
- Known issue with Volo dialogue overlapping at times when it shouldn’t.
- Fixed gaps in the internal walls of the Elfsong Tavern.
- Loading a save with not enough Avatars compared to active players will force any unassigned player into Character Creation.
- Dismissed Avatars will now receive Long Rest benefits.
- Level Up will now queue all characters who can be levelled up so you don’t have to click on them individually.
- Fixed passives provided through equipment not reapplying when the equipment is enabled again after a character stops being shapeshifted.
- Fixed a bug where putting a trader’s items in their side of the barter window, closing the window without buying them, and then killing them would make those items appear as loot.
- Fixed characters rotating the wrong direction in Character Creation on controller.
- Fixed various UI and graphical issues across the game.
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