Baldur’s Gate 3: Player follows instructions to the letter, makes a huge mistake: “He’s playing Light Urge”

Baldur’s Gate 3: Player follows instructions to the letter, makes a huge mistake: “He’s playing Light Urge”

Baldur’s Gate 3 gives you immense freedom when it comes to your choices and how you want to solve the quest tasks. A player acted as good manners would require – which turned out to be a big mistake. Here you read the details.

Attention Spoiler: Below you will read spoilers for the beginning of Act 2 of Baldur’s Gate 3.

In which quests did the player experience the mishap? When you arrive in Act 2, you encounter the Shadow Curse. If you cross it (a few torches help you), you discover a group of Harpers and their headquarters: The Inn of Last Light.

Harpers are an organization that spans the entire world of Baldur’s Gate 3. Their declared goal is to maintain the balance between good and evil. They intervene whenever one side seems to gain too much power.

As a player, you have already had some encounters with the hiding places and treasures of the Harpers. So you head to the group’s inn, where the next hints about the Towers of Dawn await you.

By the way, you will also meet “His Majesty” here. The house cat caused a stir some time ago. About the cat, editor-in-chief Leya Jankowski also spoke recently with the GameStar Talk team:

What did the player do? reddit user knightlady201 made it into the hideout of the Harpers. There she read the following sign: “Please place your weapons here, no weapons in the house.” So knightlady201 thought she would naturally want to follow this request. She had all her characters put their weapons in a cabinet and continued with her tasks.

This went well until Druid Jaheira sent her to the local cleric of the Moon Goddess Selûne. You meet Isobel while she magically fixes holes in the shell around the Harper hideout: She is responsible for making the inn livable at all.

During your conversation with her, the Flaming Fist Marcus interrupts you. He is a former ally who now worships the Absolute. His mission is to take Isobel away. Whether you stand in his way or let him go doesn’t matter, as there is always a fight that breaks out.

And right here knightlady201 faced her problem: Because she complied with the request for disarming as a friendly guest in a foreign quarter, she suddenly found herself in the middle of a fight, entirely without her equipment.

In the end, knightlady201 had to reload and consequently replay all the conversations with the NPCs in the inn. On her second attempt, she took her weapons with her.

What does the community say? The reddit post by knightlady201 received a lot of positive but also funny feedback from the community. Many were delighted about the possibly newly discovered Origin character: “She plays the path of the Light Urge,” comments user frelljay.

The “Light Urge” is a play on words based on the seventh and only recently announced Origin character “The Dark Urge”. In this, you play a self-created character who repeatedly desires to do very evil things. It can force you, for example, to kill NPCs in your camp.

The “Light Urge,” a “Light Urge”, would be the exact opposite according to the community: a character with the urge to always follow the rules and do good.

  • Mother of Screams: “OP is the nicest and politest tavern keeper of all time.”
  • suugakusha: “This makes me want to start a Light Urge run.”
  • PeeAssFart: “Light Urge is the type of person who pats themselves on the thigh and says ‘Good’ before getting up and leaving.”
  • omfgkevin: “The opponent: DROP YOUR WEAPONS! OP then: I have no objections to that, sir.”

Some other players also write that they did exactly the same thing. However, since there were also many armed people in the inn, they ran back and got their weapons:

  • wowthatsawful: “After seeing everyone else with them, I reconsidered my decision. I thought if someone had a problem with it, there would probably be a way to talk my way out of it.”
  • KaySuave: “That was me, I was just about to do it, and then an NPC with a crossbow on their back came in… I thought the worst that could happen was that an angry NPC would tell me to leave my weapons outside.”
  • Waterknight94: “I read the sign, looked at the cabinet, and decided they could verbally explain the policy if the sign was outdated.”

How did you act in the situation? Did you walk through the inn armed? Or did you also “deposit” your weapons at the entrance? Let us know your comments on this.

Having a good portion of charisma to “speak free” out of unpleasant situations is always beneficial in Baldur’s Gate 3. In Act 2, with a bit of skill, you can even persuade some enemies to commit suicide.

Source(s): reddit
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