A player shares where you can find legendary weapons and armor in Baldur’s Gate 3. And all of that without spoilers. Learn more at MeinMMO.
How’s the game doing? Baldur’s Gate 3 is a huge new RPG hit. After the first weekend, the game already had over 700,000 players on Steam. Right now it is ranked #1 among the best games of 2023, even surpassing Zelda: Tears of the Kingdom.
An engaged player on Reddit has just completed the entire campaign after 80 hours of gameplay and shares with the community where you can find legendary weapons and armor – so you don’t miss them. He probably missed some things though. He emphasizes that he remains spoiler-free, especially regarding the legendary items from Act 3.
Here are 5 helpful tips for Baldur’s Gate 3:
These legendary items await you
The Blood of Lathander Act 1: An outstanding mace with AOE blind ability. The weapon is particularly suitable for paladins and clerics. It blinds certain types of enemies as they approach you. You can secure the mace before Act 2.
- Follow the Githyanki after you leave the early access area via the bridge
- Try turning some statues
The Blood of Lathander in detail
- Lathander’s Blessing: Once per long rest, you regain 2-12 hit points when your hit points are reduced to 0. Allies within 9 m also regain 1-6 hit points.
- Lathander’s Light: Emits holy light in a radius of 6m. In combat, fiends and undead within the light are blinded – unless they succeed on a Constitution saving throw.
- 1d6 bludgeoning damage
You also receive the spell: “Sunbeam” – a powerful 6th-level spell.

Selûne’s Night Spear Act 2: We have a companion connected to Shar and Selûne. You will receive this spear or its counterpart (also a legendary spear) soon.
Selûne’s Night Spear in detail
- Selûne’s Blessing: You gain an advantage on Wisdom saving throws and Perception checks.
- Darkvision: You can now see up to 12m in darkness.
- 1d8 (1d6) piercing damage
- Weapon enchantment +3
- Class action: “Moonmote”
Additionally, you unlock the powerful spell “Moonbeam”.

Sword of the Astral Plane Act 3: The great sword is best suited for a Githyanki. If you don’t have a Githyanki in your group, you can use the Mask of the Shapeshifter. Your character then turns into a Githyanki and you can cleverly utilize the benefits of the race. Just re-equip the sword after shapeshifting.
Sword of the Astral Plane in detail
- When you equip the weapon with your Githyanki, you deal additional psychic damage.
- Githyanki gain advantages on many saving throws, including: Intelligence, Wisdom, and Charisma.
- They also benefit from resistance to psychic damage.
- Weapon enchantment +3

Hellfire Armor and Weapons Act 3: This armor is particularly useful as it does not require proficiency with heavy armor. You can give this armor to Gale or your own wizard – boom, you have a 22 AC wizard. To obtain the armor, you need to master some hellish home invasions.
“Orphic Hammer”:
- 1d10 (1d8) bludgeoning damage
- Advantage on saving throws against spells
- Weapon enchantment +3
- Class action: “Unshackling Strike”

“Amulet of Greater Health” Act 3: Sets your Constitution attribute to 23. Not legendary, but worth it. You need to steal it from someone.
“Amulet of Greater Health” in detail
- Increases Constitution to 23
- Advantage on Constitution saving throws

Balduran’s Giant Slayer and Helm of Balduran Act 3: You will receive the great sword and the helm either by saving a noble or waiting for a Flame Blade soldier to speak with Wyll. Tip: In the prison of this wyrm, you need lightning damage.
Balduran’s Giant Slayer and Helm of Balduran in detail
Balduran’s Giant Slayer:
- Advantage on attack rolls against large, giant, and colossal creatures.
- Class action: “Giant Form”
- On a hit: Double damage of your Strength modifier

Helm of Balduran:
- The helm heals you for 2 hit points per turn – right at the beginning of the round.
- +1 bonus to Armor Class and saving throws
- Immune to stuns
- attackers cannot score critical hits against the wearer.

Bloodthirsty Dagger and Legendary Short Sword Act 3: Encounter the psycho lady and kill her. Loot her before finishing off the adds. This way you can obtain both items.
Bloodthirsty Dagger and Legendary Short Sword in detail
Bloodthirsty Dagger:
- Better critical chance
- Cantrip: “True Strike”
- Armor Class +1
- 1d4 piercing damage
- Weapon enchantment +2
“Crimson Mischief” Short Sword:
- The weapon deals more damage when the opponent’s health is below 50 percent.
- Weapon enchantment +2
- Only as main hand: When you attack with advantage, the opponent suffers additional piercing damage.

Gontr Mael (Longbow) Act 3: Look around in the factory.
Gontr Mael Longbow in detail
- Weapon enchantment +3
- Spell: “Celestial Haste”
- Ability: “Light”
- 1d8 piercing damage

Duelist’s Rapier Act 3: Save the girl in the quest that will be given to you. Use only one rapier, not two. You get an additional melee attack as a bonus action.
Duels Rapier in detail
- 1d8 piercing damage
- Weapon enchantment +3
- Only as main hand: Critical hit possible on a roll of 19 – instead of 20.
- Additionally, you gain an extra reaction each round.
- Spell: “Challenge to Duel”

Markoheshkir (Quarterstaff) Act 3: Go to the wizard accessory shop.
Viconia’s Wandering Fortress Act 3: Shield with +3 AC instead of just 2. You gain Guidance, Spell Resistance, and Protective Bond. Go on a mission with Shadowheart and murder a few people.
Viconia’s Wandering Fortress in detail
- +3 to Armor Class
- Advantage on saving throws against spells
- Spell attack rolls against your character have a disadvantage.
- If you are hit by a melee attack, you can deal additional energy damage and knock the opponent over.
- Spell: “Protective Bond”

No matter if you are a paladin, cleric, or wizard. For every play style and character, there seems to be a suitable legendary weapon or armor waiting for you on your adventure. You will encounter intriguing puzzles and defeat challenging foes.
Remember: It is not only about the stats of the weapons and armor but also about the stories and myths behind them. So dive into the adventure, explore the world, and be surprised by the hidden secrets of these legendary items.
More on Baldur’s Gate 3: Twitch streamer kisses demon, walks invisibly through minefields, enchants viewers
Hellfire Armor and Weapons in detail
“Helldusk Armor”:
- 21 Armor Class, heavy armor
- Spell: “Fly”
- Fire resistance

“Helldusk Helmet”:
- +2 on saving throws against spells
- attackers cannot score critical hits.
- You cannot be blinded.
- Class action: “Immolating Gaze”

“Gloves of Soul Catching”:
- Unarmed attacks deal an additional 1-10 energy damage.
- Once per turn: On an unarmed strike, you regain 10 hit points.
- Alternatively, you can forgo the healing and gain an advantage on attack rolls and saving throws – until your next turn.
- Constitution +2

“Orphic Hammer”:
- 1d10 (1d8) bludgeoning damage
- Advantage on saving throws against spells
- Weapon enchantment +3
- Class action: “Unshackling Strike”

“Amulet of Greater Health” Act 3: Sets your Constitution attribute to 23. Not legendary, but worth it. You need to steal it from someone.
“Amulet of Greater Health” in detail
- Increases Constitution to 23
- Advantage on Constitution saving throws

Balduran’s Giant Slayer and Helm of Balduran Act 3: You will receive the great sword and the helm either by saving a noble or waiting for a Flame Blade soldier to speak with Wyll. Tip: In the prison of this wyrm, you need lightning damage.
Balduran’s Giant Slayer and Helm of Balduran in detail
Balduran’s Giant Slayer:
- Advantage on attack rolls against large, giant, and colossal creatures.
- Class action: “Giant Form”
- On a hit: Double damage of your Strength modifier

Helm of Balduran:
- The helm heals you for 2 hit points per turn – right at the beginning of the round.
- +1 bonus to Armor Class and saving throws
- Immune to stuns
- attackers cannot score critical hits against the wearer.

Bloodthirsty Dagger and Legendary Short Sword Act 3: Encounter the psycho lady and kill her. Loot her before finishing off the adds. This way you can obtain both items.
Bloodthirsty Dagger and Legendary Short Sword in detail
Bloodthirsty Dagger:
- Better critical chance
- Cantrip: “True Strike”
- Armor Class +1
- 1d4 piercing damage
- Weapon enchantment +2
“Crimson Mischief” Short Sword:
- The weapon deals more damage when the opponent’s health is below 50 percent.
- Weapon enchantment +2
- Only as main hand: When you attack with advantage, the opponent suffers additional piercing damage.

Gontr Mael (Longbow) Act 3: Look around in the factory.
Gontr Mael Longbow in detail
- Weapon enchantment +3
- Spell: “Celestial Haste”
- Ability: “Light”
- 1d8 piercing damage

Duelist’s Rapier Act 3: Save the girl in the quest that will be given to you. Use only one rapier, not two. You get an additional melee attack as a bonus action.
Duels Rapier in detail
- 1d8 piercing damage
- Weapon enchantment +3
- Only as main hand: Critical hit possible on a roll of 19 – instead of 20.
- Additionally, you gain an extra reaction each round.
- Spell: “Challenge to Duel”

Markoheshkir (Quarterstaff) Act 3: Go to the wizard accessory shop.
Viconia’s Wandering Fortress Act 3: Shield with +3 AC instead of just 2. You gain Guidance, Spell Resistance, and Protective Bond. Go on a mission with Shadowheart and murder a few people.
Viconia’s Wandering Fortress in detail
- +3 to Armor Class
- Advantage on saving throws against spells
- Spell attack rolls against your character have a disadvantage.
- If you are hit by a melee attack, you can deal additional energy damage and knock the opponent over.
- Spell: “Protective Bond”

No matter if you are a paladin, cleric, or wizard. For every play style and character, there seems to be a suitable legendary weapon or armor waiting for you on your adventure. You will encounter intriguing puzzles and defeat challenging foes.
Remember: It is not only about the stats of the weapons and armor but also about the stories and myths behind them. So dive into the adventure, explore the world, and be surprised by the hidden secrets of these legendary items.
More on Baldur’s Gate 3: Twitch streamer kisses demon, walks invisibly through minefields, enchants viewers