Baldur’s Gate 3 is a completely different game when you play it with the right race 

Baldur’s Gate 3 is a completely different game when you play it with the right race 

Baldur’s Gate 3 gives you eleven playable races to choose from for your Tav or Dark Urge. With the new mod manager, you can now select almost everything that Dungeons & Dragons has to offer as a race. With the right race, the game suddenly plays very differently.

What kind of race is it? In Baldur’s Gate 3, there are basically eleven different races that you can choose for your Tav, Dark Urge, and Protector during character creation. You can read about what is generally available without mods in our class and race overview.

With a specific race, you get more dialogue options than with others. NPCs also react very differently to you. We are talking about the dark elves, the Drow.

What can change, we will show you here.

Playing as a Dark Elf in Baldur’s Gate 3 – Similar, but still quite different

What can dark elves do? There are several things that change for you. As mentioned before, NPCs react differently and your dialogue options change. This starts with the traits that the race gives you:

  • Movement rate of 9 meters per turn
  • Dark vision up to 24 meters
  • Advantage on saving throws against charm effects
  • Cannot be put to sleep
  • Cantrip Dancing Lights

If you don’t want to be a dark elf in your run all the time, you can also transform into a Drow for dialogues. Origin character Gale or Dark Urge each have the spell Self-Disguise. With that, you are prepared for everything.

What dialogue options do you have in the game now? As a Drow, you get several new ways to respond to situations:

  • When you talk to the tieflings who have Lae’zel trapped in a cage, they address you about your race. Now you have a simple intimidation check available.
  • If you visit the destroyed village, the goblins no longer attack you automatically. They consider you a follower of the Absolute and let you do as you please in their camp.
    • As a Drow, you command respect and can instruct the goblins who have tied Barcus Wroot at the mill as you wish.
  • You can now enter and leave the goblin camp as you please. They won’t even ask for your identity.
    • If you take advantage of this and poison the goblins, for example, they will ask you for the reason. You can respond that they should be glad – being poisoned is a privilege. You could have slaughtered them.
    • Within the camp, you will receive many more dialogue options that are exclusive to Drow.
  • In the Emerald Grove, however, Drow are met with skepticism.
    • Leader Kagha finds you quite interesting.
    • Many people in the camp will comment on your race.

And these are just the most prominent examples from Act 1. In the Shadowlands of Act 2 and Baldur’s Gate in Act 3, it looks similar again: In the Towers of Moonrise, you will have an easy time as a Drow. In the city, you will be met with a healthy portion of mistrust.

For the next run as Dark Urge, should you perhaps choose the Dark Elf? What about you – would you be interested? After Patch 7, many players recently started new runs, and that patch has a lot to offer: Larian was never able to release a feature in Baldur’s Gate 3, but now it’s in the game

Source(s): Kotaku
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This is an AI-powered translation. Some inaccuracies might exist.
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