Baldur’s Gate 3 brings official mod support for PC, PS5 and Xbox – Directly says: “But…”

Baldur’s Gate 3 brings official mod support for PC, PS5 and Xbox – Directly says: “But…”

In the latest blog post, Larian announced Patch 7 for Baldur’s Gate 3 and with it, official mod support. The developers promise more stability but immediately clarified: players on PS5 and Xbox will only get a portion of the mods.

Update from 15.04.2025: Today, Patch 8 goes live in Baldur’s Gate 3. Most mods will be prepared for Patch 8 only over the next few days and weeks. If you want to continue using your mods without complications, it’s best to stick with Patch 7 for now.

This is the announcement:

  • Baldur’s Gate 3 gets official mod support for PC, Mac, Xbox, and PS5. Larian is using the platform mod.io for this.
  • Unofficial modding is already possible. However, with the official support, it should be ensured that there are no conflicts between the mods so that you have a smooth gaming experience.
  • The update will be part of Patch 7, which will also bring more “evil” endings and is supposed to fix numerous bugs. The alpha for mods has already started, and a closed beta will come in July. The patch itself is set to release in September.

Here’s the catch: Larian states that with the official mod toolkit, comprehensive quest and level designs will not be possible – neither on PC nor on other platforms. There are simply technical restrictions.

Additionally, there are some limitations regarding the allowed content. There are simply some guidelines from the official “Dungeons & Dragons” license. The statement reads:

While some NSFW mods and certain script-intensive modifications will not be officially supported, modding from outside remains an option.

Larian via Steam

Note: NSFW stands for “Not Safe For Work” – this mostly concerns inappropriate mods.

If you play on PS5 and Xbox, you also only have access to a portion of the mods. Sony and Microsoft have stricter rules for content that may be published there. Therefore, additional checks are required.

This means: only curated mods will be offered on consoles. Console players themselves cannot create mods on their platform, but can only use those available on mod.io for their console.

Similar rules apply to PC – there is also scrutiny here. However, many of the guidelines can be circumvented through unofficial means. So almost anything is possible, just without the guarantee that it will run smoothly.

“It’s going to be a long summer”

The announcement of mod support is received extremely well by the community. This feature has been a desire since the release, and many players already have a clear idea of what they want to see. On most fans’ wishlists are mods for:

  • bigger party size
  • improved and expanded inventory or more carrying capacity (you seem to be real hoarders or don’t know our tips for a leaner inventory)
  • more character customization options

A big request is also for more spells and classes. Baldur’s Gate 3 currently offers 12 classes and 11 races and allows you to level up to level 12. However, Dungeons & Dragons has much more to offer in the official rulebook, and the “homebrew” section is vast. So there’s still plenty of room for growth here.

That Patch 7 is set to release only in September surprisingly bothers very few players. On Reddit, some users even say: the timing is perfect. This way, they have enough time to start and finish another playthrough in Patch 6.

With the mod update, they can then start anew and fully unleash with all possible ideas. If you still need ideas for a playthrough until Patch 7 is released, check out these suggestions: Players suggest playing the last act “wrong” – makes the whole game better

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