In Baldur’s Gate 3 features a large collection of companions that you can add to your party. One of the first companions is named Gale and is a wizard. Which spells you should take with you and what you should consider for his build, you will learn in this guide.
Who is Gale? Gale is a human with powerful abilities in magic. His love for a goddess was too great, and now he is trying to find a way to rid himself of the self-imposed curse
before everything spirals out of control.
Gale has a nice and accommodating nature and is willing to help anyone.
As a wizard with powerful spells, he is useful for your party. What other companions are in the game can be seen in our Companion Guide.
In the following section, we will show you the best spells and items you can equip with Gale and list the best loadouts for each level.
Gale Build – Best Spells and Items Overview
For Gale, the subclass School of Conjuration
is particularly worthwhile. This school focuses on spells of an elemental nature that deal massive damage. With this subclass, you can safely cast fireballs without endangering your allies. We will now show you the spells you need and should use based on your level.
This is how you redistribute the attributes for Lazarus:
- Strength: 8
- Dexterity: 16
- Constitution: 14
- Intelligence: 16
- Wisdom: 10
- Charisma: 10
Loadout at Level 1
- Mage Armor, Magic Missile, Thunderwave, Grease, Sleep, Chromatic Orb
The first loadout provides a balanced variety of protective and damage spells. Grease and Sleep give you powerful crowd control. Chromatic Orb and Magic Missile are your spells to deal damage.
Loadout at Level 2
- Choose “Find Familiar” and “Feather Fall”
- Here you select the subclass
Conjuration
With “Find Familiar,” you can choose a familiar from a selection provided by the game to suit your needs. This makes it easier to explore the world. Feather Fall, on the other hand, is meant to protect your comrades and yourself from falling damage.
Loadout at Level 3
- Choose “Fog Step” and “Scorching Ray”
With Fog Step, you can teleport within a radius of 18m with a bonus action, allowing you to position yourself well and be extremely flexible. “Scorching Ray” is like your Magic Missile, only your projectiles deal higher damage, but you can miss.
Loadout at Level 4
- Choose
Flaming Sphere
and “Mirror Image”
Your “Mirror Image” creates three copies of yourself. This can be especially helpful in tight situations to confuse enemies. Flaming Sphere
is a spell that creates a burning sphere of fire. This sphere can be moved over a certain distance and causes fire damage to targets that come into contact with it or are nearby.
Ability: Now you improve your intelligence with an attribute increase by 2 points.
Loadout at Level 5
- Choose “Fireball” and “Haste”
Fireball is a powerful spell that can cover a large area with damage. With “Haste,” you can affect yourself or your colleagues to perform an additional action per round. Additionally, the buff increases the movement rate as well. Very convenient for long fights.
Loadout at Level 6
- Choose “Counterspell” and “Glyph of Warding”
Counterspell is a reaction and not an actual spell. You don’t spend an action for it, so you can neutralize enemy spells. With the Glyph of Warding
, you can set a trap that activates as soon as enemies enter the area. You can choose from various effects.
Loadout at Level 7
- Choose “Ice Storm” and
Banishment
Ice Storm is a spell that causes enormous area damage and also deals 50% damage to all characters even on successful saving throws. Banishment
allows you to banish an enemy to another dimension. This removes a target from the fight for two rounds.
Loadout at Level 8
- Choose “Greater Invisibility” and
Plague
Your “Greater Invisibility” makes a character of your choice invisible. With Plague, you can deal high necrotic single-target damage.
For your talent, choose “Precision Spellshooter.”
Loadout at Level 9
- Choose “Cloudkill” and “Conjure Elemental”
Cloudkill is a spell that deals high area damage. With “Conjure Elemental,” you create an elemental ally that has different attacks depending on the element.
Loadout at Level 10
- Choose “Telekinesis” and “Cone of Cold”
Telekinesis lets you throw enemies and objects 18 meters away. Cone of Cold is another powerful area spell. The spell creates a cone-shaped area around the caster that deals cold damage.
Loadout at Level 11
- Choose “Dissolve” and “Sphere of Invulnerability”
Dissolve is a powerful spell for single targets. When you reduce your opponent to 0 hit points, they dissolve into dust. The “Sphere of Invulnerability” creates a sphere that makes all beings within its radius invulnerable. Very useful if you want to protect yourself.
Loadout at Level 12
- Choose
Chain Lightning
andWall of Ice
The Chain Lightning
is a spreading spell that redirects its lightning to surrounding enemies. Very useful against large groups of enemies.
At this level, you also increase your intelligence by another 2 points.
Which cantrips might be worthwhile for Gale?
- Level 1: Ray of Frost, Acid Splash, Fire Bolt
- Level 4: Blade Ward
- Level 8: Horrid Glare
- Level 10: Targeted Strike
What equipment is worthwhile for Gale?
- Ciclet of Fire
- Poisoner’s Robe
- Bracers of Defence
- Boots of Speed
- Amulet of Misty Step
- Ring of Fire
- Sunwalker’s Gift
- Staff of Crones
With this build, Gale becomes a wizard for area damage. If that doesn’t suit you or if you prefer other spells, feel free to swap out one or another spell. With this build, we are only showing you one possibility of how you can shape Gale into a powerful wizard; the rest is up to you.
If you need further help regarding classes, take a look at our tier list:
Baldur’s Gate 3 Class Tier List: The Best Classes & Subclasses 2023
