Baldur’s Gate 3: A multiclass build makes you untouchable, defeating enemies with a touch

Baldur’s Gate 3: A multiclass build makes you untouchable, defeating enemies with a touch

The min-maxing community is having a blast with Baldur’s Gate 3 and we’ve already presented you with the boldest builds. Now, a YouTuber has developed a multiclass build that can even kill boss enemies in Act 2 with just a touch.

Where does the build come from? Behind the build that kills enemies with a mere touch is YouTuber Bouch. He has 18,000 subscribers and primarily focuses on content related to Baldur’s Gate 3.

In his first three videos, he plays through all acts and attempts to strike exactly once like the anime character One-Punch-Man. His current challenge is: Can you complete Baldur’s Gate 3 with an Armor Class of 0?

In the first video, he starts in the recently patched Honour Mode. In addition to having an Armor Class of 0, the YouTuber has implemented a second twist: All enemies have +99 to their attack rolls – they always hit, unless they roll a 1.

In the Githyanki crib, he ultimately dies. This ends the Honour Mode, but not the game. Thus, Bouch proceeds into Act 2 in the second video. However, since a normal run would be boring, he rebuilds his character and uses a multiclass build that kills enemies when they attack him.

How the multiclass build makes you untouchable

How do you recreate the build? You need a total of 9 levels for the build. Distribute them as follows:

  • Warlock: 2 levels
  • Wizard, School of Abjuration: 6 levels
  • Cleric, Storm Domain: 1 level

What abilities do you need?

  • Armor of Agathys (via Warlock): The spell requires an action and envelops your character in armor. You gain 5 temporary hit points, and if a creature hits you, it takes 5 points of cold damage. If you cast the spell at a higher level, both the cold damage and the hit points gained are doubled. Warlocks always cast their spells at the highest level. Therefore, level two gives you 10 temporary hit points and 10 cold damage.
  • Shadow Armor (via Warlock): With this ability, you can cast the spell Mage Armor at any time – no matter how many spells you can still cast.
  • Arcane Repulsion (via Wizard): Every time you cast an abjuration spell like Mage Armor, your Arcane Repulsion gains a charge. Your maximum is your Wizard level times 2 – at a Wizard level of 6, it would be 12. Every time you take damage, the repulsion reduces it by 1 for each charge currently held.
  • Heavy Armor (feat): This allows you to wear heavy armor if needed. The feat also primarily reduces magic damage against your character by 3.
  • Create Water (via Cleric): This literally makes your opponents wet. They then become susceptible to lightning and cold damage. This means that wet opponents take not only 5 but 10 points of cold damage upon contact and while active with Armor of Agathys.
  • Divine Power Focus – Wrath of the Storm (via Cleric): Every time you are attacked, the attacker takes between 2 and 16 points of lightning damage. If your opponent is wet, they take double damage – so between 4 and 32 points.

Which armor should you equip your character with? For the build, there are two armors that you should use. As armor, choose the Adamant Splendid Armor. You need to craft this in Act 1 at the Adamant Forge. It reduces incoming damage by 2 points.

The second piece you need is the shield The Protector of the Absolute. This also reduces magical damage by 1 and allows you to use the spell Fire Shield: Chilling. This gives you resistance to fire and cold damage. Opponents take between 2 and 16 fire damage and between 2 and 16 cold damage on contact. If the opponents are wet, the cold damage doubles.

Note: To fully utilize the shield, your character needs the Mark of the Absolute.

How do you use the build? Even before the fight begins, cast Mage Armor as often as possible until your Arcane Repulsion is fully charged. Equip the armor and the shield. Before you fight, ensure that your opponents are wet.

If you are then hit with an attack, your (wet) opponent takes the following damage:

  • 20 cold damage from Armor of Agathys
  • 4 – 32 cold damage from Fire Shield: Chilling
  • 4 – 32 lightning damage from Divine Power Focus

This is a maximum of 84 damage points but at least always 28.

Additionally, incoming attacks are reduced by the following points:

  • 12 points from Arcane Repulsion
  • 3 from the Heavy Armor feat
  • 2 via the Adamant Splendid Armor
  • Magical damage: 1 from the shield

Thus, attackers automatically deal between 17 and 18 points less damage.

What are the limits of the build? The build sounds absolutely overpowered, which it is. However, you still depend on dice luck. Many enemies, especially until the beginning of Act Three, don’t have enough hit points to truly harm you:

Each of their attacks is less effective than desired, and each attack automatically triggers counter damage.

If you can still attack, your opponents should already be significantly weakened. Overall, fights become easier. However, once you face boss enemies with more than 150 hit points, the build slowly loses effectiveness.

Will you try out the build? Share your thoughts in the comments. If you are big fans of the fighter class, we have something for you here: Best Fighter Build – How to play Lae’zel correctly

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