Atlas promises after a poor start on Steam: “This game will become really big”

Atlas promises after a poor start on Steam: “This game will become really big”

The launch of Atlas did not go as planned. Now the developers are speaking out and explaining the difficulties surrounding the release. They are also making bold statements.

This is what happened: The release of Atlas was more or less a disaster. Initially, the launch was postponed several times. And at the launch on Steam, there were loads of negative reviews and players complained about numerous bugs in the game. In a lengthy post on Steam, the head, Jeremy Stieglitz, addressed the community and discussed the problems in the game.

He explains how the game is supposed to improve in the coming weeks and why these difficulties occurred in the first place.

This is what the developer says about Atlas

Why were there launch issues? The developer attributes the early difficulties to a large influx of players that the developers did not anticipate. Therefore, the servers had to be upgraded for larger capacities and performance updates had to be made.

They literally barricaded themselves in the “development bunker” 24/7 and lost oversight amidst all the work. Such a situation should not happen again and communication is to improve from now on. Stieglitz, however, was overwhelmed by the feedback from the players, as many of them said that Atlas has great potential with its immense freedoms in the sandbox.

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However, Stieglitz refrains from discussing why they exaggeratedly advertised the game with 40,000 players in one world beforehand. In an interview shortly before the release, it was still stated that Atlas was supposed to perform better in terms of performance than Ark: Survival Evolved does now. There was also no comment on the misleading expectations in the launch trailer.

Atlas not dead

Atlas aims to deliver daily, has big plans

That’s why it should get better now: The developer repeatedly apologized for the mistakes and promises improvement. New updates are supposed to be carried out daily, if not multiple times a day, to improve the game quality.

The developers see Atlas as a very ambitious project and want to face the challenges in Early Access and try to improve the game as best as they can. The FAQ page already states: This long journey will last 2 years.

The letter was concluded confidently by the lead programmer: “Stay tuned for more updates in the coming days, weeks, months, and years. This game is going to be really big”

Atlas ship task

This is what the new update brings: The developer then talks about the new update that has been released. This update has already fixed various server outages and the server stability has significantly improved as a result. The developers prioritize resolving the server issues and promise significant progress in the coming days. You can find more information about the update in the following post, where we reflect on the development of the game after six days.

Because aside from all the problems, the game is a phenomenon. Why, we’ll tell you here:

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Source(s): Steam
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