Ashes of Creation: No Teleport to the Instance – Exploration is a Priority

Ashes of Creation: No Teleport to the Instance – Exploration is a Priority

The MMORPG Ashes of Creation could develop into an interesting representative of the genre. The developers have talked about some new things, including that efficiency should not be the focus.

Developers also like to have a chat. In Ashes of Creation, they do this in the chat program Discord. Here, statements from the developers can be found that illuminate further interesting aspects of Ashes of Creation:

For some MMO fans, efficiency is very important. You want to be the best player as quickly as possible, reach the highest level, get to the dungeon as fast as possible and come back quickly to sell the loot and buy the best equipment.

But this usually suffers other aspects of the game. Those who can teleport quickly from A to B to bring resources home quickly do not explore the world anymore. They do not experience adventures along the way.

ashes of creation town 3
Exploration is more important than efficiency

And the developers of Ashes of Creation want to minimize this. Efficiency is not the focus. Those who hope to teleport quickly to the dungeon just discovered to loot a lot and then warp back home are wrong in this MMORPG.

Especially the aspect of exploring and what can happen on the way to the goal are important. Therefore, in Ashes of Creation, for example, it is necessary to walk really to a dungeon and back – or ride if you have a mount.

Whether there will be a dungeon finder is currently unclear. The developers are toying with the idea that you have to gather groups for a raid by addressing the players you want to take with you. This is less efficient but more realistic. Moreover, the developers explain that even players who are adventuring alone will have a lot of fun in the game. Additionally, the team is currently working on mechanics that allow players of different levels to experience adventures together, with everyone still being important for the group. This also applies to small guilds that should always be competitive.

Many interesting mechanics

Player shops and a stealth mechanic for certain classes are also planned. Just like player houses that become attackable when the house is in the influence area of a zone that has lost a siege.

How Ashes of Creation wants to implement all of this, we might find out later this year when the MMORPG enters an alpha phase.

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Further articles on Ashes of Creation:

Ashes of Creation: This is what the MMORPG looks like – First gameplay video

Ashes of Creation: New model pays you for playing

Source(s): MassivelyOP
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