Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
For comparison: the essential shotgun in ARK is unlocked at level 35 – just a few levels away from the Petry saddle.
2. Breeding dragons made easy
The Petry has another use apart from scouting: stealing. The flying dinosaur is very easy to tame, equally easy to breed, and can be found almost everywhere on the map. In the air, it is fast and agile.
Many players use the Pteranodon to steal Wyvern eggs or similar. This is very dangerous due to numerous hostile creatures. The Wyverns themselves are also extremely aggressive and formidable opponents. Wyverns in ARK are dragons or at least dragon-like flying beings that can spit fire, ice, or poison.
Without a flying creature, stealing Wyvern eggs would be a challenge for the endgame of the survival title. With the Petry, it is no problem and involves little risk.
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.
3. Taming from the air makes gameplay mechanics obsolete
Some animals are complicated to tame due to their agility or behavior. However, at level 50, you unlock the saddle for the flying dinosaur Tapejara. This can carry up to three players at the same time.
From the back of the Tapejara, the two non-controlling players can fire tranquilizer ammunition with the bow or shotgun. One player shoots forward, and the other shoots backward.
The Tapejara itself is very agile and can be maneuvered like a helicopter. This allows you to tame dangerous and fast creatures from the air.
Fast movement, anticipating positioning, or building traps are no longer necessary. Many aspects of taming and accordingly of ARK become unnecessary due to the Tapejara.
4. A bird for all occasions
Additionally, there is another flying creature that eliminates any complications of resource farming: the Argentavis.
The Argentavis is considered an all-rounder and greatly simplifies farming. It has an extremely high carrying capacity, serves as a flying workbench, and is a solid fighter while also halving the weight of numerous resources. These include metal bars, obsidian, black pearls, raw metal, and crystal.
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
By halving the weight of resources and its generally high carrying capacity, the Argentavis is present on almost every farming tour. Hardly any creature can carry comparable amounts of heavy resources like metal and obsidian, and no one else can do this while flying.
With the Argentavis, players can avoid every danger on the ground and combat many threats with the all-rounder’s fighting abilities. Additionally, you don’t have to take complicated paths, but can easily fly cross-country.
With the Argentavis, there are rarely significant risks when going farming. It can even carry several creatures necessary for farming, including three of the most important farming animals: the Doedicurus (stone farmer), the Castoroides (wood farmer), and the Ankylosaurus (metal farmer).
It’s almost unnecessary to mention that the Argentavis also heals itself by consuming the carcass of a defeated creature. The Argentavis renders a large part of the creatures unnecessary. The all-rounder compensates for its lack of speed with its flexibility.
Conclusion: ARK 2 must eliminate flying creatures!
Flying creatures render far too many excellent game mechanics obsolete and simplify many aspects excessively. Exploring the map, farming resources, taming, and stealing Wyvern eggs or similar loses all difficulty.
A map full of dangers is not dangerous when I can fly over it most of the time. Survival is no longer a challenge – and the developers know this. They have already released maps in the past where flying was not possible.
Alongside Genesis Part 1, Aberration was released with a flying prohibition. The latter particularly stood out at launch because flying was not possible. ARK felt more challenging on that map, which was good. The gameplay seemed to remain exciting for much longer.
Aberration and Genesis showed that a flying ban in ARK is not game mechanically impossible and can even have a positive impact on the longevity of the game and the experience.
ARK 2 should eliminate flying creatures! Experienced players would regain the challenge they need through the flying ban. Flying creatures must either be removed or players must be given the option to choose between servers that allow or do not allow flying creatures, both on official and private servers.
An alternative would be to raise the level needed for players to craft flying creature saddles. The problem is, however, that increasing the minimum level might not change much.
You can reach nearly any level without leaving the immediate vicinity of your base. It is possible to avoid the numerous dangers in the game until you unlock the saddles for flying creatures. It suffices if only one player in the group reaches the required level and manufactures the saddles for all the others.
Many private servers even go a step further and provide new players with an Argentavis or another flying creature as startup help or welcome gift. Although it is up to each player and each server to determine whether they find this meaningful, this measure directly removes a significant part of the challenge right at the beginning of the game.
Of course, there are also arguments in favor of flying creatures. They are popular and expand the gaming experience in their own way. Flying is indeed fun and practical. However, a certain degree of difficulty lost is more than just a side effect.
That’s why I believe that ARK 2 would be more challenging without flying creatures and therefore better for any player seeking a challenge in survival games. Furthermore, I consider it a very special experience when players form a huge column with their creatures to go farming together.
Dariusz Müller
Freelance writer at MeinMMO
Do you think ARK 2 should keep flying creatures or would you prefer more experiences like Aberration?
ARK: Survival Evolved remains a popular survival game even years after its release. The dinosaur adventure has managed to establish itself in a fiercely competitive genre for years.
To keep track of the best survival games in 2022, MeinMMO editor Benedict Grothaus has compiled a list of the 24 genre representatives: The 24 best survival games 2021/2022 for PlayStation, PC, and Xbox
If the venture goes wrong, you can quickly tame or breed a new Petry and try again. If you are successful, you have the egg of one of the strongest and most popular creatures in ARK.
1. Level 38 for the Petry saddle and a Petry to lure in the Wyverns
2. A bow or shotgun and the corresponding tranquilizer arrows or darts
(the tranquilizer arrows can be crafted starting at level 21)
3. A Behemoth Stone Gateway and its door (can be crafted from level 31 onwards) as well as stone foundations, pillars, and ceilings
Powerful creatures: If you manage to acquire Wyvern milk and successfully raise a Wyvern, you won’t just own the skies.
On the ground, too, very few creatures can pose a threat when you ride a Wyvern. Wyverns are very strong and do not require a saddle, allowing them to be ridden without a minimum level.
By now, nearly every danger has vanished for you. Whether on the ground or in the air – the Wyvern can take on nearly any opponent. Even if you might lose a fight with the Wyvern, it is fast enough to outrun most dangers.



