ArcheAge: Why ArcheAge’s main problem remains unresolved for now

ArcheAge: Why ArcheAge’s main problem remains unresolved for now

In the Sandpark MMO ArcheAge, the Western operator apparently turned down the suggestion to make labor point regeneration independent of whether a player is logged in or not. The Korean developer XLGames was against it.

In ArcheAge, people sit in queues and have time to think: “How could these problems be eliminated? What needs to happen for me to log in faster?” One of the most common suggestions that we also read in the comments under our posts about ArcheAge is: “Players should generate labor points at the same speed, whether they are online or offline.”

At the moment, labor point regeneration depends on whether a player is logged in or not. Patron players receive 5 points offline every five minutes and 10 points when they are online. Free2Play players do not regenerate any labor points offline and generate 5 points online every five minutes.

ArcheAge RangeDD

Could this be the solution to the ArcheAge problem number one?

The idea behind this suggestion is that players would stay logged in even when they are not at the computer to achieve a higher yield of labor points. To do this, they exploit some loopholes that Trion Worlds wants to close gradually.

The disadvantages for others are clear: The server is clogged with AFK players, and the queues are only slowly diminishing. If players were to regenerate the same number of labor points online and offline – so the theory goes – players would have no reason to stay logged in. They would log out if they are not at the computer, and people who really want to play could access the server.

ArcheAge-Bauplatz

But that’s why it won’t happen

This idea is hotly debated by fans, and it seems that Trion Worlds is excited about it as well. However, a proposal to implement it failed due to resistance from the Korean developer XLGames. In a forum post from XLGames, which aims to keep players updated on the ongoing issues at launch, it is stated:

We have recommended evening out the offline and online labor point regeneration rates in ArcheAge, but the response was that it would create significant differences between our service and that of other partners. The team has continued to voice it as a concern based on gameplay data and player feedback.

XLGames fears that this change would make the Western ArcheAge too different from the Korean version of the game.

Thus, Trion Worlds does not have the option to solve the problem this way, even though they continue to insist that it would be a good solution. Therefore, they are trying to manage the situation with more servers, increased server capacity, and a better idle kick system. Additionally, they have approached XLGames again and requested the ability for players to transfer from crowded servers to less populated ones.

Source(s): ArcheAge
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