ArcheAge introduces skill queue, disables system shortly after: one-shot danger

ArcheAge introduces skill queue, disables system shortly after: one-shot danger

The sand park MMO ArcheAge introduced a skill queue system. This was heavily exploited. It was already disabled shortly thereafter.

As reported by the US site Massively Overpowered, there was a surprising failure in the implementation of a new system by Trion Worlds for ArcheAge. They intended to introduce a “skill queue,” which would allow players to give their character multiple commands that would be executed sequentially. Each time an animation of a skill is completed, the next one follows. But it faltered on the very principle of “sequential execution.”

For in ArcheAge, there is a skill, the Sorcery spell “God’s Whip,” which reportedly breaks animations and well … it didn’t turn out very well. God’s Whip is the lightning AE effect in these videos:

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Instant kills were the result of the new system. Thus, shortly after the implementation of the system, Trion Worlds took the servers down to deactivate it. This all happened on Thursday and Friday.

Community manager changes

The removal of the skill queue is a short-term solution, they will revise the system and bring it back later. This is announced by the new community manager of ArcheAge, Seraphina Brennan. She previously worked on Infinite Crisis, but Turbine’s MOBA is now history.

Evan Berman, better known as Scapes, the “old community manager”, handed over ArcheAge to her almost two weeks ago. Scapes will monitor the new project Devilian.


In the past, ArcheAge has experienced issues. Due to a seemingly complicated partnership with the Korean developers, patches often do not do what they are supposed to do. Fairly speaking, this also happens in other games. But rarely as frequently and severely as in ArcheAge.

Source(s): MO, Forum ArcheAge Statement Brennan
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