The sand park MMO ArcheAge focuses more on events, the open world, and the relationships between players.
The site PCGamesN was able to conduct an interview with two senior employees of XLGames, the Korean developers of ArcheAge. According to their statements, the development of ArcheAge will focus on “the community and friendship among players.”
The game should move away from “instanced gameplay content” and develop towards the open world. It should not be about players becoming stronger, but about them connecting with each other, forming friendships and communities.
This does not exclude further instances. They contribute to the diversity. However, the focus will lie elsewhere in the future.
My MMO thinks: This is certainly the right way. The strengths of ArcheAge surely lie elsewhere than in dungeon grinding. The systems of ArcheAge are not designed for such power creep through instances.
Every praise of ArcheAge mentions the possibilities that guilds have here and the creative ideas for community projects. Whether guilds build a village together or launch the Black Pearl: These are the great moments in ArcheAge and not some boss kill in a new instance, as would be the case in other MMOs.
The statement is therefore logical, but also actually obvious. A bit like when a 120-kilo athlete says he sees his future more in shot put than in pole vaulting.

