In ArcheAge , the upcoming Patch 2.0 will thoroughly overhaul the guild system.
With Patch 2.0, ArcheAge is essentially starting a new beginning. Servers will be merged and some fresh features from the Korean version will be adopted.
Guilds in ArcheAge will have only 100 members starting Saturday
There are big plans especially for guilds. With 2.0, ArcheAge will remove all members from existing server guilds except for the guild leader. For the “new evolution servers”, transferring guilds will be disbanded. They will have to reestablish themselves.
Anyone thinking: No problem, we will all just join back in, will face the second change: Guilds can have a maximum of 100 members. This is done for better comparability, it is said.
Wars, Sieges, Guild Levels
Then they are introducing rank levels for guilds: When guilds accumulate experience, either through special quests, through wars, or through leveling up their members, they will slowly advance through the rank levels. There are eight in total. A rank advancement grants bonuses and there are new items in the guild store.
Additionally, there will be new features for guilds, as they can now recruit new members through ads in the guild search system. Recruits will apply with a short message asking to join.
And one guild can declare war on another guild, then hunt them down without guards interfering. However, this costs gold.
To learn more about the new system, such as the bonuses of guild levels or the modalities of wars, you can read this Dev Blog by Trion Worlds. It’s available in German. The Update 2.0 is expected for Saturday, September 12. The servers are supposed to go down 48 hours before for extensive maintenance.

