Patch notes of Update 1.22 in English
BALANCE CHANGES
ARC
- Rocket launchers now take less damage from collisions and will no longer be destroyed immediately while stunned.
- The chance of multiple fireflies appearing simultaneously has been decreased.
- The time ARC takes to detect players in close proximity has been shortened.
ITEMS
- Free augmentations can now be recycled into 6 plastic and 6 rubber parts.
- The firefly burner has a new, particularly sharp function.
MAPS
- The loot value in all locked rooms has been increased, with the increase depending on the rarity of the key.
- The loot from Baron cases is now dropped more frequently.
- Players who assemble their equipment themselves are more likely to be assigned to new servers.
Developer note: As part of our ongoing investigation into the use of free equipment and its impact on the game, we will adjust matchmaking to favor players with individual equipment landing on new servers.
This is not guaranteed, as map choice, time of day, and region affect the number of players available in matchmaking.
This impacts the wait times in matchmaking; therefore, we will keep close track of this. Free equipment serves primarily as a safety net for personal game economics. With these sets, cautious players should have enough to rebuild, complete some tasks, or make progress.
This is not guaranteed, as map choice, time of day, and region affect the number of players available in matchmaking.
This impacts the wait times in matchmaking; therefore, we will keep close track of this. Free equipment serves primarily as a safety net for personal game economics. With these sets, cautious players should have enough to rebuild, complete some tasks, or make progress.
CONTENT AND BUG FIXES
ANIMATION
- Reduced pose jerkiness at sprint start, improved sprint transitions and optimized animations when moving from a standstill.
- Fixed the head shaking of the comet.
- Fixed the bug that positioned the weapon model incorrectly during the automatically triggered animation for re-equipping after breaking down doors.
- Fixed the bug that caused fire damage to trigger hit reactions.
AUDIO
- Improved stability of voice chat nearby.
- Removed reaction sounds for wind indoors to avoid confusion with player sounds like looting.
- Fixed missing sound for the ARC energy core’s second use and restored the sound when repairing another player’s armor.
- Better positioning sounds for other players.
- Opening and closing doors are now also audible from a greater distance.
- Improved directional sounds for flying ARCs.
- Adjusted direction filtering of sounds to increase the intelligibility of sounds behind the player.
- Improved feedback for hits at long distance through variations in hit indicator. Weapon audio latency significantly reduced. Windows: Applies only to systems with at least 16 GB RAM.
- Improved responsiveness of continuous fire weapon sound, reducing delays and desynchronizations when releasing the trigger.
- Fixed missing tab navigation sounds in the interface when using a gamepad.
ARC
- Improved behavior for stunned comets.
- Improved target selection for ARC to allow freer switching of targets and reduce “targeting” of the first target.
- Fixed the bug that caused flying ARC (especially Fireflies) to appear in walls in Stella Montis and attack players from outside the walls and floors.
- All interactions are now disabled when grabbed by a tick, except for the interaction to repel.
CUSTOMIZATION
- Fixed the bug that prevented parts of the deep dutt and the curly mullet from animating.
- Fixed the bug that caused beards to disappear with certain headgear.
GAMEPLAY
- Fixed the bug that allowed players to use ziplines or ladders while carrying items (e.g., field crates).
- Portable items will now drop when reaching for a zipline or ladder.
- Fixed the bug that allowed players who joined just before the end of the joining window to be immediately infested by ARC.
- The legs and torso of the jumper are now equipped with a gamepad aim assist.
- Fixed the bug that allowed falling damage to occur when attempting to jump over comets.
- Remote-controlled Raider flares can now be disarmed with the mine detector ability.
- Fixed the bug that caused the use of the left/right mouse button in an unarmed state to delay or prevent equipping weapons, tools, or quick access items.
- Fixed the bug that caused eliminations with the Pathfinder or the shrapnel grenade not to count towards the achievement “Horseshoes and Hand Grenades”.
MAPS
- Shredders have now been added to all maps (in Dam Battlegrounds but only under certain map conditions).
- Fixed the bug that allowed players to leave the map in the tutorial.
Dam Battlegrounds
- More spawn points for guardians have been added.
- The range of jumpers, bombers, and bastions has been adjusted to improve navigation.
- Diverse clipping errors, floating objects, and gaps in the terrain have been fixed.
Buried City
- Several places where players could get stuck have been fixed.
- More spawn points for guardians have been added, and the spawns have become more consistent.
- The navigation in some streets of the old town has been improved for ARC, allowing for freer movement.
- The range of jumpers, bombers, and bastions has been adjusted to improve navigation and diversity.
- The distribution of jumpers, bombers, bastions, and rocket launchers has been diversified during the map condition “night attack”.
Blue Gate
- More spawn points for guardians have been added.
- The range of certain large enemies has been adjusted to improve navigation.
- The number of comets in the hurricane map state has been reduced.
- Locked Gate:
- Some side entrances now open along with the main gate.
- Security codes now come from coded printers instead of containers.
- Security codes expire after extraction.
Spaceport
- Several cases of floating objects and clipping have been fixed.
- More spawn points for guardians have been added.
- Players stuck in elevator shafts are no longer blocked.
- More mushroom spawn points have been added to improve resource availability.
- The chances of high-quality loot when completing the rooftop activity in the map state “launch tower loot” have been increased.
- After activating the last antenna, the bunker in the map state “hidden bunker” opens only after a short delay.
Stella Montis
- A missing wall in the security lobby has been fixed.
MOVEMENT
- Fixed the bug that caused characters not to immediately face ladders when aligning to climb.
- Fixed the bug that allowed sprinting to be triggered and interrupted again when shooting and sprinting simultaneously.
PERFORMANCE
- Texture streaming has been improved to reduce stutters and improve responsiveness on lower-performing systems. The streaming calculations have been corrected to consider component scaling.
- The texture streaming calculations have been optimized to improve performance and reduce stutters.
- CPU performance has been optimized.
RENDERING
- Shadow pop-up has been reduced.
- Pop-up of vegetation and debris has been reduced.
- Flickering shadows of vegetation have been fixed.
- Intel XeSS has been updated to SDK version 2.1.1.
- AMD FSR has been updated to SDK version 2.1.0.
- AMD FSR has been optimized for improved responsiveness and image sharpness.
QUESTS
- Fixed the bug that caused items to be incorrectly consumed during interactions in the quest “After the Rain”.
- Fixed issues with effect synchronization in the quest “A Dead End”.
- The quest tracking has been revised to fix an issue that could block quest progress in some cases and to improve visualization. Progress bars now indicate what progress may be lost if extraction fails.
STABILITY
- Fixed a crash in the tutorial.
- Fixed a rare crash when loading a practice session.
USER INTERFACE
- Improvements in crafting items: Missing materials can now be quickly obtained directly in the crafting view.
- Recycling, refining, or purchasing missing materials are now possible in the same window to complete crafting.
- All group members can now see active maps and map conditions.
- Selecting a matchmaking option (fill squad or solo against squad) now disables the other.
- The matchmaking timer is now displayed at the bottom of all screens next to the selected target.
- Fixed the bug that could incorrectly display the inventory overflow when removing mods from the inspection screen.
- The shop tab now indicates new items when the shop rotation changes.
- The inverted gamepad camera zoom on the deck and shop screens has been corrected.
- Missing action texts for some throwable items have been added; prompts are now displayed correctly. A UI option to change the HUD visibility mode has been added in the gameplay options for consoles (also available via F10 on PC).
- These HUD options are:
- Visible
- Only Crosshair and Interactions
- Only Crosshair
- Hidden
- The inventory screen now shows the storage value.
- Pinging a barricade now shows the ping next to the crosshair instead of offset.
- The emote tiles in character customization now show a wheel symbol indicating the equipment slot for the emote. The purchase preview dialog now shows a detailed breakdown of the package contents. The customization screen now shows a small preview of the package.
Visual Effects
- Fixed the bug that caused the laser of the guardian to be shorter than its range in some cases.
- Fixed the bug that caused the visual effects of ARC damage to be visible through walls under certain circumstances.
KNOWN ISSUES
- The firefly may sometimes disappear after deactivation and drop a flash grenade.
- The persistent sound of a destroyed comet is occasionally heard.
- In some rooms in the hidden bunker, shredders float to the ceiling.
- ARC may appear on the dam within the geometry.
- In some places in the buried city and the spaceport, there is an invisible collision under the turret.
- Flying ARCs may sometimes get stuck in idle.
- Helmet visors become transparent after the first extraction.
- The “Buy Raider Tokens” page may appear before switching between inbox and profile page.
- Player animations may display incorrectly when the search for Baron Husk is interrupted.
- Pressing the fire button with an empty magazine triggers a reload. After reloading, the weapon fires a shot automatically without needing to pull the trigger again.
- When equipping quick access items, clicking too quickly can prevent activation – you must release and press again for the input to register.
- The top stair in the Grandioso apartments is not visible despite the collision.
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