Apex Legends is better on mobile than the original version and EA doesn’t seem to be doing much about it

Apex Legends is better on mobile than the original version and EA doesn’t seem to be doing much about it

Alberto LLoria is an author at our Spanish partner site 3DJuegos.com and has been playing the Battle Royal Apex Legends since its release. However, he has noticed that Apex Legends Mobile seems to be of greater importance to EA, which gives him an uneasy feeling.

Battle Royales have taken on many, many genres in multiplayer. For years, we lived in a situation where we saw more and more multiplayer as a game mode in story titles that didn’t necessarily need an online component.

This transformation of the online genre into “Massively Multiplayer” titles that are not necessarily related to MMOs has undergone a very rapid, unforeseen, and significant development for mobile devices.

The importance of these small devices that we all own is remarkable in the field of video games, and the “Battle Royale” games did not want to miss out on their advantages.

With Apex Legends Mobile, the newest title in the lineup of mobile versions – at least until Warzone Mobile is released – something very strange and even alarming has happened for the player closeto the title. That is, Electronic Arts seems to have given this version a preferred position compared to its PC counterpart.

I have been a player of the Battle Royale since it was released not less than three years ago, and like me, many other players have remained with the game despite the significant changes it has undergone.

EA has separated the Mobile version of Apex Legends – which is surprisingly solid and on par with Fortnite and Call of Duty (not Warzone) – from the “original game” and presented it as a standalone title that even surpasses the original.

But how is that possible? Aside from the graphics, which have clearly been tailored for mobile devices, we are talking about a particular interest from Electronic Arts to incorporate everything the community has requested for the PC and console version.

Not only does the Mobile version have exclusive skins and characters, which must catch attention, but the game also runs better overall.

One of the issues that have plagued the PC and console versions of the game is that Electronic Arts has failed to give the servers of the game the highest importance during crucial phases.

The arrival of new seasons, which is normal for this type of Free2Play title, can be summarized with an almost guaranteed downtime over several hours that in some cases prevents players from enjoying their favorite game.

Respawn Entertainment has been struggling with these hard-to-tame servers for some time, but the mobile game features dedicated servers with surprising stability.

Furthermore, it involves an online infrastructure that allows you to set up your own games with your own parameters and even passwords to prevent unwanted access by other players.

Many of the playable characters have reverted to an earlier state. Some characters, such as Lifeline, have even regained features that were removed from the character years ago, leading to a usage rate of less than 5% worldwide.

Everything that could lead to satisfying players with a stable online mode has completely passed over the base game.

Apex Legends Mobile has a mode and map rotation. In fact, we can select which map we want in all game modes without being aware of which daily rotation is being played. Additionally, the rewards have been revamped, and the focus is on fun gameplay, apart from the login requirement that is at the forefront in the “full version” of the game.

Away from the comparisons, what does all this tell us? Apex Legends is being devoured by itself on a different platform, which is strange enough.

The situation at Respawn seems to show us that they want to position themselves well with a new type of audience by giving in and doing everything for them while others just watch passively.

This is nothing we have never seen before. After all, it pays off to “pamper” potential players with a new product. But it is the first time we experience such a situation where a rather secondary product devours its main version, and they no longer coexist. The result of that, along with the impatience of the main game’s players, gives me an uneasy feeling.

This article originally appeared on the gaming site 3DJuegos, our partner. 3DJuegos belongs to the Webedia network, along with MeinMMO, GameStar, and GamePro. We have translated it into German.

Source(s): 3DJuegosPC.com
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