Dead by Daylight has once again declared the “Chaos Days”. A new matchmaking is being tested – and it’s causing quite unfair matches.
Currently, there are extremely chaotic conditions in Dead by Daylight. The new matchmaking is being tested and – as you would expect from Dead by Daylight – it’s going “only so-so”. Frustration and despair make the game suitable only for those who really enjoy suffering.
What’s happening? Dead by Daylight has turned off the regular matchmaking, which is based on player ranks, for 48 hours. Instead, the developers are testing a “Skill-Based Matchmaking” – that is, an MMR system like many other PvP games already use.
Therefore, it is currently common to see players of different ranks ending up in the same lobby.
What is the purpose? The developers of Dead by Daylight have been trying for years to overhaul the matchmaking in the game. The goal is for each player to receive their own rating for each killer, and then the opponents will be chosen accordingly:
For example, a player who can handle the Nurse very well will face stronger survivors than if they play as the Trapper, with whom they have little experience or rarely hit anyone.
In the long term, the developers hope for a fair matchmaking, as the existing ranks are primarily an indicator of invested time, not of the actual skill of the players.
Is the matchmaking working well? No, so far it doesn’t seem to be. In the first hours since the start of the test, reports have accumulated in the subreddit and the official forum that the quality of players has massively declined. Rank-1 killers with years of experience suddenly face survivors who are spending their first hours in the game.
On the other hand, fresh killer players are also reporting that they are overwhelmed by survivors with the best perks and years of experience without even hitting any of them.
In Dead by Daylight, the “Chaos Days” will last until June 11, 2021. Those who play now should prepare for matches that are quite chaotic. But some DbD players have a masochistic streak anyway…
Cortyn says: I played Dead by Daylight for about 4 hours last night and had to hit my head at every match. As a killer, it seemed completely random which opponents I was matched against. Often I had survivors as opponents who – at least they played that way – were starting Dead by Daylight for the first time. When no generators have been completed after several minutes, it usually indicates that you are playing against newcomers.
But also the rounds as a survivor were pure chaos. Facing a completely new killer player as someone with several hundred hours of playtime feels like becoming a nasty bully – without intending to. Yesterday, we pushed more than one killer into a disconnect without really meaning to.
I can only hope that Behaviour learns something from these tests that will help Dead by Daylight in the long run. Because the rounds during these “Chaos Days” are not particularly fun for either side.
What have your experiences been with matchmaking?