I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.
The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.
The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
After a long suffering period, WildStar shut down in 2018 – and the studio Carbine with it.
The hope for Anthem is based on the pride of BioWare
Is there still hope? The biggest hope is that EA and BioWare are too proud to simply let the game fade away and fear the reputation damage.
There are some glimmers of hope:
- From what I’ve heard, the SWTOR developers are currently working on Anthem and believe they can turn the game around.
- The new weapons on the PTR look good
- the Cataclysm event should finally start next week or the week after
- EA and BioWare have repeatedly emphasized that they believe in the future of Anthem

Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The new team in Austin has been responsible ever since and is working on Anthem.
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.

The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
After a long suffering period, WildStar shut down in 2018 – and the studio Carbine with it.
The hope for Anthem is based on the pride of BioWare
Is there still hope? The biggest hope is that EA and BioWare are too proud to simply let the game fade away and fear the reputation damage.
There are some glimmers of hope:
- From what I’ve heard, the SWTOR developers are currently working on Anthem and believe they can turn the game around.
- The new weapons on the PTR look good
- the Cataclysm event should finally start next week or the week after
- EA and BioWare have repeatedly emphasized that they believe in the future of Anthem

Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
Yes, the loot system was terrible. But the world was great, the aesthetics were superb, and the gameplay was really fun. The core of the game was intact.
Anthem was criticized for its “incompleteness”. This is something that many single-player players complain about and find annoying about “games-as-a-service” games: that games grow gradually and do not appear “finished”.
As a long-time MMO player, I know that and don’t find it so bad to watch a game grow.
But Anthem is not growing. Nothing has happened in the game for months:
- There is no content being released. There are no real patches, the game is not getting better. It is stagnating.
- BioWare has deleted the roadmap
- For weeks, Cataclysm has been in development on the PTS – it was supposed to be released in May and be the first step towards a bright future for Anthem – but as of August, there is still no release date.
This leads to a terrible situation:
- The game is only being maliciously mocked. It is being roasted – the atmosphere is really bad
- Anthem, which relies so much on matchmaking, hardly has enough players left to guarantee that players can still find a group
- Publisher EA did not mention it in the last financial report

Anthem was apparently finished at the last minute
How could Anthem be in such a bad state? As was revealed later, Anthem was apparently finished at the last minute.
BioWare only had the content they finished for the launch and released it, without properly testing it, to still fit into EA’s financial year. Afterwards, there was nothing or at least almost nothing left in the pipeline.
After the release, the team worked on some fixes, but quickly handed the work over to another team in Austin, which had previously worked on the MMORPG Star Wars: The Old Republic. The main team from BioWare has stepped back from Anthem and is already developing the next game, a Dragon Age.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
After a long suffering period, WildStar shut down in 2018 – and the studio Carbine with it.
The hope for Anthem is based on the pride of BioWare
Is there still hope? The biggest hope is that EA and BioWare are too proud to simply let the game fade away and fear the reputation damage.
There are some glimmers of hope:
- From what I’ve heard, the SWTOR developers are currently working on Anthem and believe they can turn the game around.
- The new weapons on the PTR look good
- the Cataclysm event should finally start next week or the week after
- EA and BioWare have repeatedly emphasized that they believe in the future of Anthem

Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The new team in Austin has been responsible ever since and is working on Anthem.
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.

The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
After a long suffering period, WildStar shut down in 2018 – and the studio Carbine with it.
The hope for Anthem is based on the pride of BioWare
Is there still hope? The biggest hope is that EA and BioWare are too proud to simply let the game fade away and fear the reputation damage.
There are some glimmers of hope:
- From what I’ve heard, the SWTOR developers are currently working on Anthem and believe they can turn the game around.
- The new weapons on the PTR look good
- the Cataclysm event should finally start next week or the week after
- EA and BioWare have repeatedly emphasized that they believe in the future of Anthem

Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
After a long suffering period, WildStar shut down in 2018 – and the studio Carbine with it.
The hope for Anthem is based on the pride of BioWare
Is there still hope? The biggest hope is that EA and BioWare are too proud to simply let the game fade away and fear the reputation damage.
There are some glimmers of hope:
- From what I’ve heard, the SWTOR developers are currently working on Anthem and believe they can turn the game around.
- The new weapons on the PTR look good
- the Cataclysm event should finally start next week or the week after
- EA and BioWare have repeatedly emphasized that they believe in the future of Anthem

Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The online shooter Anthem was in a desolate state in August 2019. Our author Schuhmann asks: What were BioWare thinking? And can they save it again?
In the beginning, when everyone was complaining about Anthem, I defended the game. Anthem had started with a solid base, I thought, and BioWare would gradually complete it over the months. After all, they had presented a solid roadmap and communicated openly and frequently with fans.

Yes, the loot system was terrible. But the world was great, the aesthetics were superb, and the gameplay was really fun. The core of the game was intact.
Anthem was criticized for its “incompleteness”. This is something that many single-player players complain about and find annoying about “games-as-a-service” games: that games grow gradually and do not appear “finished”.
As a long-time MMO player, I know that and don’t find it so bad to watch a game grow.

But Anthem is not growing. Nothing has happened in the game for months:
- There is no content being released. There are no real patches, the game is not getting better. It is stagnating.
- BioWare has deleted the roadmap
- For weeks, Cataclysm has been in development on the PTS – it was supposed to be released in May and be the first step towards a bright future for Anthem – but as of August, there is still no release date.
This leads to a terrible situation:
- The game is only being maliciously mocked. It is being roasted – the atmosphere is really bad
- Anthem, which relies so much on matchmaking, hardly has enough players left to guarantee that players can still find a group
- Publisher EA did not mention it in the last financial report

Anthem was apparently finished at the last minute
How could Anthem be in such a bad state? As was revealed later, Anthem was apparently finished at the last minute.
BioWare only had the content they finished for the launch and released it, without properly testing it, to still fit into EA’s financial year. Afterwards, there was nothing or at least almost nothing left in the pipeline.
After the release, the team worked on some fixes, but quickly handed the work over to another team in Austin, which had previously worked on the MMORPG Star Wars: The Old Republic. The main team from BioWare has stepped back from Anthem and is already developing the next game, a Dragon Age.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
After a long suffering period, WildStar shut down in 2018 – and the studio Carbine with it.
The hope for Anthem is based on the pride of BioWare
Is there still hope? The biggest hope is that EA and BioWare are too proud to simply let the game fade away and fear the reputation damage.
There are some glimmers of hope:
- From what I’ve heard, the SWTOR developers are currently working on Anthem and believe they can turn the game around.
- The new weapons on the PTR look good
- the Cataclysm event should finally start next week or the week after
- EA and BioWare have repeatedly emphasized that they believe in the future of Anthem

Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The new team in Austin has been responsible ever since and is working on Anthem.
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.

The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
After a long suffering period, WildStar shut down in 2018 – and the studio Carbine with it.
The hope for Anthem is based on the pride of BioWare
Is there still hope? The biggest hope is that EA and BioWare are too proud to simply let the game fade away and fear the reputation damage.
There are some glimmers of hope:
- From what I’ve heard, the SWTOR developers are currently working on Anthem and believe they can turn the game around.
- The new weapons on the PTR look good
- the Cataclysm event should finally start next week or the week after
- EA and BioWare have repeatedly emphasized that they believe in the future of Anthem

Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.
The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
After a long suffering period, WildStar shut down in 2018 – and the studio Carbine with it.
The hope for Anthem is based on the pride of BioWare
Is there still hope? The biggest hope is that EA and BioWare are too proud to simply let the game fade away and fear the reputation damage.
There are some glimmers of hope:
- From what I’ve heard, the SWTOR developers are currently working on Anthem and believe they can turn the game around.
- The new weapons on the PTR look good
- the Cataclysm event should finally start next week or the week after
- EA and BioWare have repeatedly emphasized that they believe in the future of Anthem

Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The online shooter Anthem was in a desolate state in August 2019. Our author Schuhmann asks: What were BioWare thinking? And can they save it again?
In the beginning, when everyone was complaining about Anthem, I defended the game. Anthem had started with a solid base, I thought, and BioWare would gradually complete it over the months. After all, they had presented a solid roadmap and communicated openly and frequently with fans.

Yes, the loot system was terrible. But the world was great, the aesthetics were superb, and the gameplay was really fun. The core of the game was intact.
Anthem was criticized for its “incompleteness”. This is something that many single-player players complain about and find annoying about “games-as-a-service” games: that games grow gradually and do not appear “finished”.
As a long-time MMO player, I know that and don’t find it so bad to watch a game grow.

But Anthem is not growing. Nothing has happened in the game for months:
- There is no content being released. There are no real patches, the game is not getting better. It is stagnating.
- BioWare has deleted the roadmap
- For weeks, Cataclysm has been in development on the PTS – it was supposed to be released in May and be the first step towards a bright future for Anthem – but as of August, there is still no release date.
This leads to a terrible situation:
- The game is only being maliciously mocked. It is being roasted – the atmosphere is really bad
- Anthem, which relies so much on matchmaking, hardly has enough players left to guarantee that players can still find a group
- Publisher EA did not mention it in the last financial report

Anthem was apparently finished at the last minute
How could Anthem be in such a bad state? As was revealed later, Anthem was apparently finished at the last minute.
BioWare only had the content they finished for the launch and released it, without properly testing it, to still fit into EA’s financial year. Afterwards, there was nothing or at least almost nothing left in the pipeline.
After the release, the team worked on some fixes, but quickly handed the work over to another team in Austin, which had previously worked on the MMORPG Star Wars: The Old Republic. The main team from BioWare has stepped back from Anthem and is already developing the next game, a Dragon Age.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
After a long suffering period, WildStar shut down in 2018 – and the studio Carbine with it.
The hope for Anthem is based on the pride of BioWare
Is there still hope? The biggest hope is that EA and BioWare are too proud to simply let the game fade away and fear the reputation damage.
There are some glimmers of hope:
- From what I’ve heard, the SWTOR developers are currently working on Anthem and believe they can turn the game around.
- The new weapons on the PTR look good
- the Cataclysm event should finally start next week or the week after
- EA and BioWare have repeatedly emphasized that they believe in the future of Anthem

Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The new team in Austin has been responsible ever since and is working on Anthem.
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.

The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
After a long suffering period, WildStar shut down in 2018 – and the studio Carbine with it.
The hope for Anthem is based on the pride of BioWare
Is there still hope? The biggest hope is that EA and BioWare are too proud to simply let the game fade away and fear the reputation damage.
There are some glimmers of hope:
- From what I’ve heard, the SWTOR developers are currently working on Anthem and believe they can turn the game around.
- The new weapons on the PTR look good
- the Cataclysm event should finally start next week or the week after
- EA and BioWare have repeatedly emphasized that they believe in the future of Anthem

Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The new team in Austin has been responsible ever since and is working on Anthem.
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.

The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
After a long suffering period, WildStar shut down in 2018 – and the studio Carbine with it.
The hope for Anthem is based on the pride of BioWare
Is there still hope? The biggest hope is that EA and BioWare are too proud to simply let the game fade away and fear the reputation damage.
There are some glimmers of hope:
- From what I’ve heard, the SWTOR developers are currently working on Anthem and believe they can turn the game around.
- The new weapons on the PTR look good
- the Cataclysm event should finally start next week or the week after
- EA and BioWare have repeatedly emphasized that they believe in the future of Anthem

Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The online shooter Anthem was in a desolate state in August 2019. Our author Schuhmann asks: What were BioWare thinking? And can they save it again?
In the beginning, when everyone was complaining about Anthem, I defended the game. Anthem had started with a solid base, I thought, and BioWare would gradually complete it over the months. After all, they had presented a solid roadmap and communicated openly and frequently with fans.

Yes, the loot system was terrible. But the world was great, the aesthetics were superb, and the gameplay was really fun. The core of the game was intact.
Anthem was criticized for its “incompleteness”. This is something that many single-player players complain about and find annoying about “games-as-a-service” games: that games grow gradually and do not appear “finished”.
As a long-time MMO player, I know that and don’t find it so bad to watch a game grow.

But Anthem is not growing. Nothing has happened in the game for months:
- There is no content being released. There are no real patches, the game is not getting better. It is stagnating.
- BioWare has deleted the roadmap
- For weeks, Cataclysm has been in development on the PTS – it was supposed to be released in May and be the first step towards a bright future for Anthem – but as of August, there is still no release date.
This leads to a terrible situation:
- The game is only being maliciously mocked. It is being roasted – the atmosphere is really bad
- Anthem, which relies so much on matchmaking, hardly has enough players left to guarantee that players can still find a group
- Publisher EA did not mention it in the last financial report

Anthem was apparently finished at the last minute
How could Anthem be in such a bad state? As was revealed later, Anthem was apparently finished at the last minute.
BioWare only had the content they finished for the launch and released it, without properly testing it, to still fit into EA’s financial year. Afterwards, there was nothing or at least almost nothing left in the pipeline.
After the release, the team worked on some fixes, but quickly handed the work over to another team in Austin, which had previously worked on the MMORPG Star Wars: The Old Republic. The main team from BioWare has stepped back from Anthem and is already developing the next game, a Dragon Age.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
After a long suffering period, WildStar shut down in 2018 – and the studio Carbine with it.
The hope for Anthem is based on the pride of BioWare
Is there still hope? The biggest hope is that EA and BioWare are too proud to simply let the game fade away and fear the reputation damage.
There are some glimmers of hope:
- From what I’ve heard, the SWTOR developers are currently working on Anthem and believe they can turn the game around.
- The new weapons on the PTR look good
- the Cataclysm event should finally start next week or the week after
- EA and BioWare have repeatedly emphasized that they believe in the future of Anthem

Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The new team in Austin has been responsible ever since and is working on Anthem.
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.

The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
After a long suffering period, WildStar shut down in 2018 – and the studio Carbine with it.
The hope for Anthem is based on the pride of BioWare
Is there still hope? The biggest hope is that EA and BioWare are too proud to simply let the game fade away and fear the reputation damage.
There are some glimmers of hope:
- From what I’ve heard, the SWTOR developers are currently working on Anthem and believe they can turn the game around.
- The new weapons on the PTR look good
- the Cataclysm event should finally start next week or the week after
- EA and BioWare have repeatedly emphasized that they believe in the future of Anthem

Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
After a long suffering period, WildStar shut down in 2018 – and the studio Carbine with it.
The hope for Anthem is based on the pride of BioWare
Is there still hope? The biggest hope is that EA and BioWare are too proud to simply let the game fade away and fear the reputation damage.
There are some glimmers of hope:
- From what I’ve heard, the SWTOR developers are currently working on Anthem and believe they can turn the game around.
- The new weapons on the PTR look good
- the Cataclysm event should finally start next week or the week after
- EA and BioWare have repeatedly emphasized that they believe in the future of Anthem

Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The hope for Anthem is based on the pride of BioWare
Is there still hope? The biggest hope is that EA and BioWare are too proud to simply let the game fade away and fear the reputation damage.
There are some glimmers of hope:
- From what I’ve heard, the SWTOR developers are currently working on Anthem and believe they can turn the game around.
- The new weapons on the PTR look good
- the Cataclysm event should finally start next week or the week after
- EA and BioWare have repeatedly emphasized that they believe in the future of Anthem

Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The new team in Austin has been responsible ever since and is working on Anthem.
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.

The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
After a long suffering period, WildStar shut down in 2018 – and the studio Carbine with it.
The hope for Anthem is based on the pride of BioWare
Is there still hope? The biggest hope is that EA and BioWare are too proud to simply let the game fade away and fear the reputation damage.
There are some glimmers of hope:
- From what I’ve heard, the SWTOR developers are currently working on Anthem and believe they can turn the game around.
- The new weapons on the PTR look good
- the Cataclysm event should finally start next week or the week after
- EA and BioWare have repeatedly emphasized that they believe in the future of Anthem

Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The online shooter Anthem was in a desolate state in August 2019. Our author Schuhmann asks: What were BioWare thinking? And can they save it again?
In the beginning, when everyone was complaining about Anthem, I defended the game. Anthem had started with a solid base, I thought, and BioWare would gradually complete it over the months. After all, they had presented a solid roadmap and communicated openly and frequently with fans.

Yes, the loot system was terrible. But the world was great, the aesthetics were superb, and the gameplay was really fun. The core of the game was intact.
Anthem was criticized for its “incompleteness”. This is something that many single-player players complain about and find annoying about “games-as-a-service” games: that games grow gradually and do not appear “finished”.
As a long-time MMO player, I know that and don’t find it so bad to watch a game grow.

But Anthem is not growing. Nothing has happened in the game for months:
- There is no content being released. There are no real patches, the game is not getting better. It is stagnating.
- BioWare has deleted the roadmap
- For weeks, Cataclysm has been in development on the PTS – it was supposed to be released in May and be the first step towards a bright future for Anthem – but as of August, there is still no release date.
This leads to a terrible situation:
- The game is only being maliciously mocked. It is being roasted – the atmosphere is really bad
- Anthem, which relies so much on matchmaking, hardly has enough players left to guarantee that players can still find a group
- Publisher EA did not mention it in the last financial report

Anthem was apparently finished at the last minute
How could Anthem be in such a bad state? As was revealed later, Anthem was apparently finished at the last minute.
BioWare only had the content they finished for the launch and released it, without properly testing it, to still fit into EA’s financial year. Afterwards, there was nothing or at least almost nothing left in the pipeline.
After the release, the team worked on some fixes, but quickly handed the work over to another team in Austin, which had previously worked on the MMORPG Star Wars: The Old Republic. The main team from BioWare has stepped back from Anthem and is already developing the next game, a Dragon Age.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
After a long suffering period, WildStar shut down in 2018 – and the studio Carbine with it.
The hope for Anthem is based on the pride of BioWare
Is there still hope? The biggest hope is that EA and BioWare are too proud to simply let the game fade away and fear the reputation damage.
There are some glimmers of hope:
- From what I’ve heard, the SWTOR developers are currently working on Anthem and believe they can turn the game around.
- The new weapons on the PTR look good
- the Cataclysm event should finally start next week or the week after
- EA and BioWare have repeatedly emphasized that they believe in the future of Anthem

Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.
The new team in Austin has been responsible ever since and is working on Anthem.
This is my question: How could BioWare come up with the idea of releasing a games-as-a-service game without having the content pipeline ready?
There must have been serious mistakes, that everything revolved around just getting the game “finished”, leaving no time to ensure what would happen afterwards.
After all, what happens after a launch is crucial for a game like Anthem.
What does that show? Anthem can serve as a lesson in how important it is for developers of a “games as a service” to not only look at the “launch version” but also the months that follow. They must be solid.

The same problem was faced by the MMORPG WildStar a few years ago – they had a solid launch version. However, their content completely collapsed after launch because their working methods did not work.
After a long suffering period, WildStar shut down in 2018 – and the studio Carbine with it.
The hope for Anthem is based on the pride of BioWare
Is there still hope? The biggest hope is that EA and BioWare are too proud to simply let the game fade away and fear the reputation damage.
There are some glimmers of hope:
- From what I’ve heard, the SWTOR developers are currently working on Anthem and believe they can turn the game around.
- The new weapons on the PTR look good
- the Cataclysm event should finally start next week or the week after
- EA and BioWare have repeatedly emphasized that they believe in the future of Anthem

Nevertheless, the decision to release Anthem “despite everything” in February was probably one of the worst decisions made in gaming in a long time.
Releasing a “games-as-a-service” with an empty content pipeline is like announcing a 10-part TV series, having only 2 parts finished, and wanting to shoot the other 8 while fans are already waiting for them.
I hope that in the coming days, the next episodes will slowly be finished and Anthem will once again make headlines with positive news.