The latest patch for Anthem brought, alongside new content, two problems concerning loot. A hotfix has now been deployed to the servers, but players are calling for more testing before updates.
What was the problem? After the last patch on March 26, Anthem players reported issues with loot:
- Bosses in Strongholds dropped less loot after the patch than before
- Teammates could pick up each other’s loot
Especially the loot in the Strongholds left freelancers confused. Patch 1.04 was supposed to ensure that the end bosses in the Strongholds would bring players more loot. In addition to the guaranteed Masterwork loot that the boss normally drops, there should have been additional loot that could also be Masterwork or even Legendary.

A bug removed the guaranteed Masterwork item from the bosses.
You can find a list of all Masterwork and Legendary items here.
Hotfix has been deployed: BioWare has responded and last night (March 27), a hotfix has already been deployed to the servers to address the two bugs. Since this is a server-side fix, you do not need to download a patch for the bug fix.
As the developers state, it may take longer in some regions or on some servers for the changes to be visible. However, the fix should now be live on all servers.
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This is what the players say: Players in the Anthem subreddit are grateful that BioWare quickly addressed the issue. However, there are also questions about why bugs keep creeping into Anthem updates and whether BioWare doesn’t test the patches beforehand.
The Technical Design Director Brenon Holmes explained on Reddit that while the developers do test the patches, most errors are only visible during live operations. Fewer problems would occur if only one player was on a server. However, with millions of players on tens of thousands of servers, the situation looks quite different.
Players also keep mentioning the loot from Diablo, which they believe Anthem should take as an example. The Lead Designer of Diablo has already given some tips on how BioWare should change the game:
