BioWare has now addressed an absurd bug in Anthem . Apparently, players can become stronger since the latest patch when they drop low-level support items. This is set to be fixed.
This post has caused quite a stir: A bizarre bug has been discussed in the Anthem community for several days, which has occurred since the patch on Saturday.
If players drop their support items, it significantly increases damage from four different damage sources:
- melee damage
- combo damage
- damage from weapon procs (i.e., certain triggerable abilities)
- and ultimate damage
Exactly these damage sources were addressed in the Anthem patch and should now scale better so that players can deal more damage at Grandmaster levels.
What is the reason for this? These damage types apparently scale directly with the average item level that one has on the Javelin.
- If one doesn’t wear any item in an item slot, that slot simply doesn’t count.
- For the “support items,” there apparently are no masterwork and legendary items for the slot, so the item level here is low.
The support items are significantly lower in item level compared to those of the other item slots. Therefore, if one skips this slot, the average level of all items worn increases, and thus also the damage from certain sources.

This is what BioWare says: BioWare has now responded in the thread and stated that the team is aware of this issue and is currently working on a bug fix as quickly as possible.
Has this happened before? A similar bug occurred in August 2018 in the online role-playing game World of Warcraft.
There, a bug after a scaling caused the special item “Heart of Azeroth” to lead to problems. Opponents became stronger when players carried the item, as they adjusted their hit points to the item level of the player.
So, if players had “good gear” in the wrong positions, they made it harder for themselves in WoW instead of easier.
Blizzard also resolved the issue with a hotfix.