An expert explains what the biggest problem in LoL is

An expert explains what the biggest problem in LoL is

The 28-year-old Yilang “Doublelift” Peng is an 8-time US champion in League of Legends. The former pro now works as a Twitch streamer and explains what, in his opinion, is the biggest issue in LoL in October 2021: Players are getting back to full health too quickly when they are in trouble.

This is Doublelift:

  • Doublelift is a legendary bot laner who became the champion in the USA eight times with TSM, Team Liquid, and CLG. For many he was, alongside Bjergsen, the dominant figure in US LoL over the last 10 years.
  • Doublelift has always made headlines with bold statements. He does not shy away from criticizing other players and teams: Especially in his own league, the LCS, and about North America, he often expressed his frustrations: “Everyone is garbage”, is one of his most famous quotes.
  • Now he is addressing what bothers him about LoL: There is too much healing, shielding, and lifesteal in the game.
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“Omnivamp” heals heroes from 0 to 100 too quickly

What is the reason for the complaint? Riot Games has changed the item “Goredrinker” on the test server. The item now has 8% omnivamp:

  • Omnivamp is a relatively new stat in LoL: It converts a percentage of physical, magic, and “True Damage” into health.
  • Unlike lifesteal, which is only calculated on auto-attacks, this is a value that scales with all damage.
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Goredrinker was changed on the test server in early October.

“Too much in LoL is based on ridiculously high healing”

This is what Doublelift says: The bot laner states (via youtube), the game is currently so balanced that

  • One can die very quickly
  • But one can also heal back to full health very quickly.

How often have you seen a clip where an Aphelios heals 1000 HP with each auto-attack? How often have you seen a bruiser whose HP jumped between 0 and 100? They are at 1%, then they proc their shield, lifesteal kicks in, back to full HP. So much of the game is based on ridiculously high healing.

Doublelift

How can LoL solve this? Doublelift says the problem now is that you can only kill a champion like Fiora with Goredrinker by catching her with overwhelming damage, otherwise she “vamps” herself out of everything. However, the healing needs to be that high so it works in the current “high damage” LoL.

If you remove the extreme damage from LoL and reduce it, you slow the game down, people could follow it better, and it would also be possible to reduce the extreme healing and shield effects.

Doublelift believes ultimately the main issue is that there is so much healing and shielding in the game. He wishes that Riot Games would reduce that.

Doublelift has developed some radical views after many years in the business as a “LoL pro”:

US star says: You can only be a pro in LoL if you play selfishly – it backfires

Source(s): dexerto
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